Posts: 32
Threads: 9
Joined: Feb 2017
I found a neat little Menu Scene script that uses the map as background. I want to show the background on every other menu. I'm using the standard RMXP scenes for Item, Equip, and Status. I really don't want anything flashy, just something simple and that works... Is there a way I can edit these, the original scene scripts, to make the map as the background? And how?
Posts: 11,261
Threads: 651
Joined: May 2009
Easy.
Look at the script that is showing the background map. In the 'main' module, you should have something like:
Code:
@spriteset = Spriteset_Map.new
at the top which snags the image of your map, and at the bottom of the 'main' module, you will have something like:
to get rid of it when you exit the menu.
But you're not TOTALLY done yet. You need to make the @spriteset update, so just add
into your 'update' method.
Don't forget to make your windows semi-translucent so the map shows through. Just work with transparency options. The XaiL system I recreated, the Moghunter Menus and a few others can showcase this.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Posts: 32
Threads: 9
Joined: Feb 2017
Doing it now! I suck at scripting! I set the window opacity to 160 since it's the opacity that the menu script shows.