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 XP sprites in VXA?
I seem to recall it being possible to use XP sized sprites in VX. I know the One Night series did so, somehow. Is it possible to do the same in VXA?
The most important lesson I learned from AD&D is this: Trolls are best killed with fire.

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Given the similarities between the two, the code should be nearly the same. Within Sprite_Character, XP divides a character sprite into a 4x4 set of sprites where both VX and VXAce divides it into 3x4 (if you have the appropriate $ symbol)

@cw = bitmap.width / 4
@ch = bitmap.height / 4

@cw = bitmap.width / 3
@ch = bitmap.height / 4

And then its a case of handling the pattern so the resting/standing pose is on the 1st frame of the sprites's animation and not the 2nd.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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