10-30-2017, 05:36 PM
(This post was last modified: 11-02-2017, 02:54 PM by justpassingby.
Edit Reason: Left out some details + Opening Post Title Change
)
Hello again. I thought I had it figured out but I was a fool.
It is about the Casting Magic Action.
Here is the scenario that I want to achieve and I don't think a script is needed but I am not sure:
1: Caster A's turn to select a move.
2: I decided to use skill and use a magical attack.
*3: Instead of just standing around with the default "Cast Magic" animation, I was thinking of Caster A standing at where he/she is and perform the casting animation.
*Here lies the problem. I thought that I had figured it out since I got the animation resources needed to do so. As stated, I was a fool. The moment I want to use any magical attacks or even cast "Heal/Cure", my character fades out, suddenly fades in while in the middle of the screen, casts the magic attack, fades out and suddenly back at his/her original battle position.
Long story short: How do I make my magic caster REMAIN standing at their battle position, perform the magic casting animation, magic successfully casts and turn ends in that order without fading in and out?
Here is the example of the magic casting resource I have:
Celes Casting Magic.png (Size: 18 KB / Downloads: 6)
The four sprites above are "preparing the magic spell" and the four sprites below are "puts the magic spell to use".
It is about the Casting Magic Action.
Here is the scenario that I want to achieve and I don't think a script is needed but I am not sure:
1: Caster A's turn to select a move.
2: I decided to use skill and use a magical attack.
*3: Instead of just standing around with the default "Cast Magic" animation, I was thinking of Caster A standing at where he/she is and perform the casting animation.
*Here lies the problem. I thought that I had figured it out since I got the animation resources needed to do so. As stated, I was a fool. The moment I want to use any magical attacks or even cast "Heal/Cure", my character fades out, suddenly fades in while in the middle of the screen, casts the magic attack, fades out and suddenly back at his/her original battle position.
Long story short: How do I make my magic caster REMAIN standing at their battle position, perform the magic casting animation, magic successfully casts and turn ends in that order without fading in and out?
Here is the example of the magic casting resource I have:
Celes Casting Magic.png (Size: 18 KB / Downloads: 6)
The four sprites above are "preparing the magic spell" and the four sprites below are "puts the magic spell to use".