HEY HEY JAY RAY #4 - Sug Sug the Super ORC!
#1
HEY HEY JAY RAY #4
Sug-Sug the Super ORC!!!


So, you're just starting out in the game... and you see and face your first orc! The Greenish Grey Skin, the jagged armor, the hug battle axe that cleaves almost a fourth of your hit points in a single blow! ACK! You try to escape the first round, the second round, chug a potion when you realize you can't leave, and try to beat the orc, barely defeating him with a few hit points left, but WOW, you leveled!!!

Twenty game hours later, you run back to your old stomping grounds for some talk with an NPC that asked you to return, and you get that fadeout that tells you you're about to have a battle! It's another ORC! While you've been practicing, you're confident in your abilities now, in the ability to defeat your orc in honorable combat. You ready your attack, and... kill him in one hit.

Here we go with the Hey Hey Jay Ray discussion....

Should this always be, should enemies not level up, meaning that they stay that level throughout the entire game?

Or, should we have Sug-sug the Super-Orc, who only shows up for levels 15-20 characters, has three new human-smashing skills, and three times the hitpoints? OR...

Should players never be scaled that much higher than the monsters they will eventually face... Sure, maybe a few hitpoints and a few points here and there, but making the scale between a 1st level character and a 90th level character not that large of a change?

Or have you found a different solution that suits you?

NEXT: Ten Second Tim!
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#2
I have seen various games that deal with leveling up the player and optionally the enemies. I guess it is up to the game developer on what to do.

In the Elder Scrolls games, they have an option for enemies called 'Leveled Enemies", which fills an area of enemies specific to the player. If you are merely a level 2 or 3 player and enter a dungeon, the enemies spawned for the dungeon will be appropriate to the hero. If you are level 20 however, watch out! What was going to be a mere couple of goblins and a wolf was now replaced by a horde of ogres and timber wolves.

For a game called "Three the Hard Way", the player doesn't even level up. Instead, he is given points to his ability scores IF he defeats an enemy with a stronger 'stat total' than his own. So he could beat up on rats all day, but never increase his score higher than the rat's. Oh, and that's an RPGMaker 2000 game I have in the Completed Projects's forum.

Of course, you can seal away areas if the player's score is too weak to venture further. Such would be where you travel along the road and see a cave with a heavy rod-iron gate. If you're weak, you cannot get through (ie Player Level is below the required).

But then again, you can have leveled up monsters too, a script being available like Monster's Adaption by Caldaron. But then again, who ever heard of a Level 15 bumblebee? Hehehe.... If you do that, make sure you only deal with those that matter.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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