HiddenChest RGSS Player Executable
Version 1.2.13 Has Been Uploaded!
Transitional Release
Codename: AudioUnlooped

Available Platforms
  • Linux
  • Windows

Recent Changes:

- Audio.bgms_seconds & bgm_seconds now retrieve accurate values from MIDI files
  This is quite relevant for MIDIs with 2+ set tempo messages.
- Tilemap's Latest Additions:
  - z & z= methods
  - viewport= method
- Added File.hash256 to retrieve a file's SHA-256 hash.
  If a file does not exist, it will return "-256" instead.
- Added File.hash_error to let you retrieve the File::HashError#name, #error and #message if there's any.
- Added File.clear_hash_error and File::HashError#clear methods.
- Added String#hash256 to retrieve its SHA-256 hash.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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Version 1.2.14 Has Been Released!
Codename: AudioUnlooped

Available Platforms
  • Linux
  • Windows

Recent Changes:

- Gamepad:
  - Fixed no key bindings if no INI file was found or no Input directory was created.
    Now the engine will try to set a predefine set of keys for Sony and Logitech products.
    If it fails to find a set, it will use the default key bindings instead.
  - The @all_bindings hash has become a custom Input::AllBindings class.
- Game Module:
  - Added change_focus? method: It automatically checks if the window's focus has changed.
  - Added has_focus? method: It returns a boolean value (true or false) based on the current window's focus.
- Audio Module:
  - Fixed BGM and BGS set volume directly feature.
    Before it would only set it in Ruby, now the C++ values are modified as well.
  - Added bgm_toggle= & bgs_toggle=.
    These methods need to receive a boolean value.
  - Added the multiple channels calls bgms_toggle & bgss_toggle.
    These methods require passing a channel number and a boolean value.
  - Added bgm_toggle! & bgs_toggle! + bgms_toggle! & bgss_toggle!.
    The latter require passing a channel number as their only mandatory argument.
  - Added check_focus method linked to the game window's focus status.
    If you are lazy, this is the fastest way to pause or resume all BGMs & BGSs in your game.
    Just add Audio.check_focus to your scene's update method, and it will take care of the rest.

DEVELOPER'S NOTE:

This release has been marked as transitional because the newly added Audio.check_focus method's C++ code needs to be improved a little bit to get the best performance possible. The engine is still very stable and will work normally, but the next release will be addressing this issue for sure.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply


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