11-11-2019, 06:57 AM
(11-11-2019, 04:23 AM)DerVVulfman Wrote: There are a number of scripts that actually define the party_size value within Game_Party. These usually involve the increase of the size of the party beyond the default four maximum. The inclusion of $game_party.party_size is meant to take advantage of this feature... by OTHER scripts. The size of the party isn't defined by zlsl's Battle Portraits.
I have used this type of system in other scripts that affect the battle system, one such system being AnimBat!. This way, it can use a large-party script that lets you have 8 beroes in your party and AnimBat! can adapt. However, if no large party script is in use, the 'party_size' value defaults to nil and assumes the default party size. limit.
I just neglected to put a very simple Game_Party class block within the script.... until now.
Check the thread again.
Wow.
Thanks for the bug! I thank you so much for making the script !! It's a pity to simply express it in words!
I was impressed because everyone is helping me so much. Have a nice day!
Is it correct to write a reply like this? I have read the rules of the forum, but please feel free to tell me if I made a mistake !!



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