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 The Layered Battler Tool
Layered Battler

Designed with RPGMaker XP, designed for anyone's use, this tool allows the creation of single-sheet battlers for compatible game engines.  It was made as an after-thought for the Half Kaiser Battler Project, so the tool comes with a limited Half Kaiser Style resource folder.  But it can be used to make other battlers just as long as resources for the battlers are available.

Un-zoomed work when choosing eyes
Choosing from the list ff available poses
Zoomed image while adjusting outfit opacity
Setting a pose's custom name

The Layered Battler Download Link
Hosted by Save-Point itself.

A Compressed/Encrypted project, all configurables are in the LayeredBattler.ini file  It should be extremely simple to understand.  However, an accompanying .rtf file should explain much.

Output content will be saved as a .png image file and saved in RGB format.

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply }

While the Layered Battler Tool is functional, some minor modifications were made, updating it to version 1.3 just today.


The first modification involves the use and loading of the Style graphics.  In a normal RPGMaker project, the graphics are loaded in a manner that prevents them from changing.  For purposes of a game, if you enter a new map, you load the tileset graphics again and again and again.  They are not expected to be different. And the system actually prevents the graphics from changing while you are playing.

For anyone actually working on designing some graphics to add to the Half Kaiser Battler Project, this is certainly not desired.  You would have needed to exit the program entirely and reload it!  YUCK!  This was certainly something I didn't want, so I looked into the manner in which the image loads.  With the new update, the chosen style folder graphics now reloads whenever you make a new selection within the Layers Group Menu (ie when you select one body for another, one set of eyes for another, etcetera).


No, that's not DOH, it is DHO:   Depth/Hue/Opacity.  Laughing

The bottom center of the editor has a window and gauge that lets the user change the depth of each layer, adjust each layer's individual hue setting, and its opacity.  That has been a nice feature that I ensured would be present.  With arrow buttons, you can change the layer that you want to adjust.  Or when you choose an actual graphic to impose (a set of eyes, a particular pair of pants), the system assumes this layer/graphic is the one you wish adjusted.

Well, it did work thus, but when you chose a new graphic for a particular layer, the window and gauge at the bottom center did not change to match!  Oops!   Normally defaulted to show the 'Body Template' in the window, clicking a new set of eyes had not changed the display to "Eye Selections"... but now it does.   The Window and Gauges now match as they should.  A fix as it were, though only cosmetic.  The function did not change ; only the display.


The editor renders a pop-up display when it starts, issuing the editor's name, version, and credits.  Simple enough.  But some found annoying.  Now, this pop-up can be disabled

One more line was added into the LayeredBattler.ini file to let you disable the pop.  While the uploaded zip file has a new .ini, those that have already changed or altered their LayeredBattler settings can simply add the line themselves.

; Initial Startup

; ===============
; This is very basic. It sets the style folder in which to start and the
; body template graphic in which to load at start.
; ----------------------------------------------------------------------
Style =
Body =
Credits = false

The very last line reading  Credits = false  would disable the pop-up credits from being disabled if that is your wish.

Well, that's basically it.  I added another graphics type to the Starter's Half Kaiser style folder...  Clothing - Outer.  Within, you have some basic pants in denim.  Nothing special.  I mean, how many heroes wear leotards and spandex!

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply }

The Layered Battler Tool has now been updated to version 1.5.

During the tool's development, I had issues with the order in which graphic layers were actively drawn. The 'Depth' system did function properly, recording the actual order in which the graphics (body, Hair, Weapons) were to be drawn. However, it took a bit of extra code to properly sequence the graphics based on their established depth when rendered.  This had to be done for both the initial screen as well as when the graphics are zoomed.

Neglected at the time was the final output system when the end-user wished to save the spritesheet as a .png file. This meant that a graphic like a full body suit could (and did) cover up 'pants' while the pants were defined and set up to be drawn atop instead.  The result prevented the pants from even showing unless the graphics were larger.

Yes, a bug existed. And it prevented the proper saving of your generated Spriteset .png file!

This neglect has ended.  Once it was seen that the Create Image feature was faulty, the repair to the generator's .png processing system was quickly introduced.

With this fix, you should now have no problems generating the spriteset character you desire with the graphic styles you can access.

So yep, it is now fixed!

Meanwhile, a minor change was made to the LayeredBattler.ini file, in addition to the new Credits value mentioned just the day before.  Certain items were incorrectly spelled, having Headware used instead of the properly spelled Headwear.  Minor, but an issue that could be a problem when attempting to access the Headwear folder.

And now about a bonus addition. 

The bonus Half Kaiser Starter Pack that accompanies the tool now has some more graphics included.  Along with the teal leotard (in Clothes - One Piece) and denim pants (in Clothes - Lower), the package now includes red shirts (in Clothes - Upper). 

Spock No, there are no Federation Starfleet insignias on them. But now there is a decent contingent of startup base graphics for any would-be spriters.  That, and the hue adjustment feature can change their color to suit your own tastes.

Happy spriting, all!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply }

The Layered Battler Tool has now been updated to version 1.7.

Buttons in the lower panel responded to individual clicks.  This could be considered annoying when one wants to go through numerous options.  Now, you can press and hold on a button and the button click 'repeats' as it would using a keyboard keypress when one scrolls through menus.

Yep, mouse repeat works in the panel buttons.

There was a bit of a touch-up added to the list windows on the right... particularly when you select an actual graphic image. You need not use the mouse to click the item, but can use the Up/Down buttons and hit Enter to select a graphic.  I don't have keyboard control for the lists worked out, so scrolling still requires the mouse.  But it is still functional.

And now about the Half Kaiser Starter Pack

The bonus Half Kaiser Starter Pack that accompanies the tool now includes a few new Hair Styles and a set of shields.  It even has some startup ear graphics, though more can be found in the Half Kaiser Battler Project page.

Keep on spriting!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply }
This looks really cool, I'll have to check it out :D
Reply }

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