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 이침침
#1
Hello! English is not my native language, so I used a translator. My biggest concern is that the explanation looks unkind.  Happy with a sweat





I'm using a resolution script and an XPA Tilemap.
here's the problem

https://drive.google.com/file/d/1tKQNHjq...sp=sharing


As an attached file, there is a bug where images such as battle panorama script and infinite layer script are cut off.
I've found a way to work around it temporarily by searching, but I'm having a problem that conflicts with the infinite layer script.
I want to use all three of these: Resolution, Battle Panorama, and Infinite Layers.
Can you solve these problems?
Reply }
#2
This is a very... um... yeesh.

Do you have a copy of the Unlimited Layers in English? Translating into something one can understand will take quite some time. And as you said you had a work-around, I have no idea how much or this was perhaps altered.

Meanwhile, is the issue you are having is that the 'panorama' is suddenly drawing overtop the map graphics after leaving battle? And are you having issues that everything is still drawin assuming a 640x480 area?

The latter is more common because the SpritesetMap, SpritesetBattleback, and Tilemaps are all set up baesd on a 640x480 architecture. There's typically more to it than use of a Resolution script alone, as the Resolution script only provides you with a larger window. The rest of the game system code must be made to take up the new space.

[Image: attachment.php?aid=1540]
The boundary lines I draw here is where the 640x480 area ends.


Attached Files
.jpg   Untitled.jpg (Size: 153.27 KB / Downloads: 60)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#3
(07-30-2021, 05:28 AM)DerVVulfman Wrote: This is a very... um... yeesh.

Do you have a copy of the Unlimited Layers in English?  Translating into something one can understand will take quite some time. And as you said you had a work-around, I have no idea how much or this was perhaps altered.

Meanwhile, is the issue you are having is that the 'panorama' is suddenly drawing overtop the map graphics after leaving battle?  And are you having issues that everything is still drawin assuming a 640x480 area?

The latter is more common because the SpritesetMap, SpritesetBattleback, and Tilemaps are all set up baesd on a 640x480 architecture.  There's typically more to it than use of a Resolution script alone, as the Resolution script only provides you with a larger window.  The rest of the game system code must be made to take up the new space.
The boundary lines I draw here is where the 640x480 area ends.

OK...
Unlimited Layers.....
This is a script made in China. It took me a while to understand this as I'm not Chinese either.

I'm sorry for unkindly uploading the language as well as the script.

https://drive.google.com/file/d/1IKBGBiC...sp=sharing


It's not enough, but I finished translating Unlimited Layers using a translator.

I'll add an explanation.
Battle Panorama animation and infinite layers are cropped when using resolution script. This is probably because the two scripts were produced on the basis of 640*480.
I temporarily solved this problem with a Panoramic extension script.
But when I use the Panoramic extension script it crashes on Unlimited Layers. I want to resolve this conflict.

In other words, I want to solve both the phenomenon that the battle panorama animation is cut off during battle and the issue that the layer is cut off in Unlimited Layers.
The important thing is that I want to use both the battle panorama and infinite layers so that they are not cut off the screen.

Sorry to bother you, but please check again. thank you.
Reply }
#4
A few things....

1)  It appears you are working to have a fully rendered 'parallax map system' using graphics images instead of the use of tiles.  Fine by me.  However, the author of this 'translation to RPGMaker XP' failed to realize something.

If the end user of this script and game developer wishes to encrypt the game, the ULDS.txt files will not be compressed with the rest of the game into that Game.Rgsaad file.  He should have set up a means to convert it into Rxdata format so it could be converted

Winking  Yep, I think ahead.


2) Um, what's the use of Mog's Panorama script? The example map doesn't seem to permit its use. I would sooner use one of the 'Unlimited Layers to act as the panorama if possible.


3) When I offered the screenshot (above), I did not include the script that acted as a substitute for the Plane class, allowing you to have an 800x600 plane for your scrolling graphics (ie the clouds in the water).  However, I found your supplied Plane script  buggy and brought forth stack errors. Feeling sick

Hey, there's always options.  So I used a classic by Selwyn. He wrote a Plane class script that is about 25% in size of what you had.  Joe Cool   I did minor edits to both Mog's script and the Unlimited Layers script (replacing Plane with SG::Plane in the two spots needed.


4)  Weird.  When I looked up Taroxd's profile, he typed "あたしは天使なんかじゃないわ" which is Japanese for "I am not an angel".  Odd he would post that in a Chinese board, eh?


5) For an RMXP project, you're using a script that was converted from RPGMaker VXAce... and was based on RPGMaker XP scripts ... for the tilemap?  That's a little comical, eh?   And wow, you have a resolution script that works with RMXP but was designed for Ace... based on XP scripts anyway.  Hahaha.

I did not adjust the map in my upload.  Adjust the map in my demo to 25x19 to accommodate the 800x600 resolution setting.

6) The XPA Tilemap script says it's not for commerical use.  Just a reminder.  Comically, I know some KK20 scripts that do allow.  WHY this one? *shrugs*


Attached Files
.zip   Woof.zip (Size: 539.11 KB / Downloads: 3)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#5
(08-01-2021, 05:16 AM)DerVVulfman Wrote: A few things....

1)  It appears you are working to have a fully rendered 'parallax map system' using graphics images instead of the use of tiles.  Fine by me.  However, the author of this 'translation to RPGMaker XP' failed to realize something.

If the end user of this script and game developer wishes to encrypt the game, the ULDS.txt files will not be compressed with the rest of the game into that Game.Rgsaad file.  He should have set up a means to convert it into Rxdata format so it could be converted

Winking  Yep, I think ahead.


2) Um, what's the use of Mog's Panorama script? The example map doesn't seem to permit its use. I would sooner use one of the 'Unlimited Layers to act as the panorama if possible.


3) When I offered the screenshot (above), I did not include the script that acted as a substitute for the Plane class, allowing you to have an 800x600 plane for your scrolling graphics (ie the clouds in the water).  However, I found your supplied Plane script  buggy and brought forth stack errors. Feeling sick

Hey, there's always options.  So I used a classic by Selwyn. He wrote a Plane class script that is about 25% in size of what you had.  Joe Cool   I did minor edits to both Mog's script and the Unlimited Layers script (replacing Plane with SG::Plane in the two spots needed.


4)  Weird.  When I looked up Taroxd's profile, he typed "あたしは天使なんかじゃないわ" which is Japanese for "I am not an angel".  Odd he would post that in a Chinese board, eh?


5) For an RMXP project, you're using a script that was converted from RPGMaker VXAce... and was based on RPGMaker XP scripts ... for the tilemap?  That's a little comical, eh?   And wow, you have a resolution script that works with RMXP but was designed for Ace... based on XP scripts anyway.  Hahaha.

I did not adjust the map in my upload.  Adjust the map in my demo to 25x19 to accommodate the 800x600 resolution setting.

6) The XPA Tilemap script says it's not for commerical use.  Just a reminder.  Comically, I know some KK20 scripts that do allow.  WHY this one? *shrugs*


wow ((Hahaha)
First of all, I want to say thank you.
It was a very difficult problem to solve because it was too difficult for me... but it's amazing <3! Ok, the script works just fine!

The XPA Tilemap Script... Grinningwas recommended by the scripter who made the Hahaha resolution script! I'm not making a game commercially, and I'm still using it as it's working flawlessly. Grinning Grinning Grinning


You relieved the fatigue of your body from overtime work at once. Thank you for always kindly answering and helping me with my strange requests every time! Laughing


+) Is Taroxd Japanese? That's weird. The place I got the infinite layer script from is a Chinese site. There is no mention of a source or a specific source! It was a script that was written in Chinese that I found in China, so I thought it was a Chinese script.



.png   K-20210801-859577.png (Size: 201.42 KB / Downloads: 28)
+2) It's not a huge bug, but I found a bug while using it. It's not a big deal for me, so you can ignore it, but I'll write it down just in case you don't know!
In this way, after loop 1, the image is cropped for a while in loop 2 and then output normally again.
Reply }
#6
(08-01-2021, 02:08 PM)zlsl Wrote: +1) Is Taroxd Japanese? That's weird. The place I got the infinite layer script from is a Chinese site. There is no mention of a source or a specific source! It was a script that was written in Chinese that I found in China, so I thought it was a Chinese script.
Shocked I know, right?  The only traces of him I found were in either Chinese sites or some American guy's site copying Chinese/Japanese scripts to his board ... badly.  Yeeesh, I do a better job than that.

Still, I have appeared in sites not in English; a couple German, one French, and a couple Spanish ones.   Indifferent  One Portuguese site because someone was posting my stuff there... badly... and never updating it.....


(08-01-2021, 02:08 PM)zlsl Wrote: [Image: attachment.php?aid=1542]

+2) It's not a huge bug, but I found a bug while using it. It's not a big deal for me, so you can ignore it, but I'll write it down just in case you don't know!
In this way, after loop 1, the image is cropped for a while in loop 2 and then output normally again.

I encountered that when I first started your project.... well, once I eliminated the faulty Planes script.  It still persisted, even when I installed Selwyn's and had his set to an 800x600 window.  Then I tried something........

Did you set the underlying clouds parallax graphic to the same size as your base ground parallax graphic?  If you look at what I uploaded, all three layers are now the same size and it somehow solved my dilemma.  Perhaps you should see whether changing the size of your clouds parallax to the same as the rest of the map will solve this.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#7
1) Oh... that's a very hurtful act.
I know, I too have been hurt by people using my illustrations commercially without permission. :(


2) Regarding bugs, yes, good! Editing the size to 800*600 solved the cropping problem.


3) Now the problem is solved. 
I'm sorry to keep taking the forum admin's time. You don't have to reply to this thread if you're busy. 
Thanks to you, I was able to solve many problems. Thank you! Very cheery
(( Personally, I am not yet familiar with how to use the forum.
The reply and citation system is still unfamiliar to me, so replies may be a bit strange... haha... Happy with a sweat))
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