Ill Will - SMT meets The Divine Comedy in RMVX
#1
Chaos Productions, Rei-, and Nessiah present:

"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.

We can do it too."


[Image: real2.png]

Screenshots

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Premise

Ill Will is a dungeon crawling RPG being produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.

Gameplay

The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.

Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.

The Release

As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing. I will have this ready for you guys to download by January 5th at the latest. If I forget to post it here, PM me at my RMN profile and I'll link the demo here.
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#2
Looks remarkable! I'm looking forward to a download.
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#3
Now I have something interesting. We're gonna teach Francesca some new skills.

[Image: Ill_Will_140514.png]
Ignoring the fact that she's the spitting image of BOSS, we'll note that she has the Firestarter trace right now.
Obviously, that implies Fire magic.

[Image: Ill_Will_140525.png]
And Fire magic she has. But that's all she's going to get from Firestarter - Attago is learned at level 07, and it
doesn't teach any skills after that. So, time for a change.

[Image: Ill_Will_140558.png]
So we change to Brute. You'll notice that the skills are learned at levels 02, 03, and 06. Francesca is higher level
than each of these benchmarks, so she'll learn all of them at her next level-up.

[Image: Ill_Will_140610.png]
Then we kill shit with debug for massive EXP. Francesca levels twice.

[Image: Ill_Will_141004.png]
There you have it. France now has the all of the skills of both Firestarter and Brute at her disposal.

Hopefully this gives you a sense of how progression in this game works.
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#4
Rei- has a present for you all.

Quote:Some progress from my part. Though what comes to the battle hud, Chaos has more complete version of it with different portraits and transparencies etc.
[Image: prog2.png]
[Image: prog1.png]
[Image: colossus.png]
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#5
wow this looks really nice
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#6
Awesome, I really like the tileset you used.
I hope to play this game soon.
I also like the concept of trance. It's relevant to my interest.
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#7
Rei- is the new Santa.

Quote:Here's some new screens:

[Image: bowtome.png]

[Image: updated.png]

[Image: updated2.png]


I'll come with new battle images and pics with portraits later this week.
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#8
Those screen look really nice Chaos.
Btw did you make the tileset your self?
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#9
Rei- made the tileset out of butchered REFMAP. And by butchered, I mean about three day's worth of edits. Guy's crazy.
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#10
Sorry for the silence, people! I was caught in a mountain pass for a few days, but now I'm back and pulling my weight. Sorry for my delay!
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