12-19-2009, 09:11 AM
Chaos Productions, Rei-, and Nessiah present:
"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.
We can do it too."
Screenshots
Premise
Ill Will is a dungeon crawling RPG being produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.
Gameplay
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.
The Release
As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing. I will have this ready for you guys to download by January 5th at the latest. If I forget to post it here, PM me at my RMN profile and I'll link the demo here.
"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.
We can do it too."
Screenshots
Content Hidden
Ill Will is a dungeon crawling RPG being produced for Game Chill 2009. The theme of playing opposite sides is represented here a little differently than might have been envised - your allies will hold opposing viewpoints as to what course of action should be taken in a given scenario. In order to keep them working together as a harmonious force, you have to carefully choose your words to play both sides with your choice of words to keep them focused on the matter at hand - making it out of Purgatory alive.
Gameplay
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Skills are equipped for each character, taking up one to four of twelve slots. This means you have to choose between having Fire III and Fire/Earth/Elec I. Which is a meaningful decision - elemental affinities in this game are complicated and sadistic.
The Release
As stated above, this is being made for Game Chill 2009 at RMN. The contest ends December 28th, but there will invariably be bugs and other things that require fixing. I will have this ready for you guys to download by January 5th at the latest. If I forget to post it here, PM me at my RMN profile and I'll link the demo here.