09-27-2024, 04:43 AM
(This post was last modified: 09-27-2024, 05:20 AM by kyonides.
Edit Reason: VX + ACE
)
Non Kombatant VX + ACE
Version 0.2.0
by Kyonides
Introduction
This scriptlet allows you to prevent a certain hero from being present during battles.
This feature can also be disabled at any given time.
There are separate calls for party members and individual heroes. This lets you include or exclude any hero no matter if he has ever joined the party or has recently left it. How convenient that is, don't you agree?
RMVX Script
Code:
# * Non Kombatant VX * #
# Scripter : Kyonides Arkanthes
# v0.2.3 - 2024-09-26
# This scriptlet allows you to prevent a certain hero from being present during
# battles. This feature can also be disabled at any given time.
# There are separate calls for party members and individual heroes. This lets
# you include or exclude any hero no matter if he has ever joined the party or
# has recently left it.
# Warning: Game_Party#members method has been aliased.
# * Script Calls * #
# - Set Party Member as NPC - Disabling him during battles
# $game_party.actor_as_npc(Index)
# - Set Party Single Hero as NPC - Disabling him during battles
# $game_actors[ID].is_npc = true
# - Set Party Member as Combatant - Enabling him during battles
# $game_party.npc_as_actor(Index)
# - Set Hero as Combatant - Enabling him during battles
# $game_actors[ID].is_npc = false
class Game_BattleAction
alias :kyon_non_kombat_gm_bta_dc_rand_tgt :decide_random_target
alias :kyon_non_kombat_gm_bta_dc_last_tgt :decide_last_target
def decide_random_target
kyon_non_kombat_gm_bta_dc_rand_tgt
clear unless @target_index
end
def decide_last_target
kyon_non_kombat_gm_bta_dc_last_tgt
clear unless @target_index
end
end
class Game_Actor
attr_accessor :is_npc
end
class Game_Party
#alias :kyon_non_kombat_gm_pty_rand_trgt_actor :random_target_actor
alias :kyon_non_kombat_gm_pty_members :members
def npcs
members.select {|actor| actor.is_npc }
end
def members_without_npcs
normal_members = @actors.map {|actor_id| $game_actors[actor_id] }
normal_members.reject {|actor| actor.is_npc }
end
def members
$game_temp.in_battle ? members_without_npcs : kyon_non_kombat_gm_pty_members
end
def actor_as_npc(n)
members[n].is_npc = true
end
def npc_as_actor(n)
members[n].is_npc = false
end
end
RMVX ACE Script
Code:
# * Non Kombatant ACE * #
# Scripter : Kyonides Arkanthes
# v0.2.0 - 2024-09-26
# This scriptlet allows you to prevent a certain hero from being present during
# battles. This feature can also be disabled at any given time.
# There are separate calls for party members and individual heroes. This lets
# you include or exclude any hero no matter if he has ever joined the party or
# has recently left it.
# Warning: Game_Party#members method has been aliased.
# * Script Calls * #
# - Set Party Member as NPC - Disabling him during battles
# $game_party.actor_as_npc(Index)
# - Set Party Single Hero as NPC - Disabling him during battles
# $game_actors[ID].is_npc = true
# - Set Party Member as Combatant - Enabling him during battles
# $game_party.npc_as_actor(Index)
# - Set Hero as Combatant - Enabling him during battles
# $game_actors[ID].is_npc = false
class Game_Actor
attr_accessor :is_npc
end
class Game_Party
alias :kyon_non_kombat_gm_pty_members :members
alias :kyon_non_kombat_gm_pty_btl_members :battle_members
def npcs
members.select {|actor| actor.is_npc }
end
def members_without_npcs
normal_members = @actors.map {|actor_id| $game_actors[actor_id] }
normal_members.reject {|actor| actor.is_npc }
end
def members
@in_battle ? members_without_npcs : kyon_non_kombat_gm_pty_members
end
def battle_members
kyon_non_kombat_gm_pty_btl_members.reject {|actor| actor.is_npc }
end
def actor_as_npc(n)
members[n].is_npc = true
end
def npc_as_actor(n)
members[n].is_npc = false
end
end
Terms & Conditions
Free for use in non commercial games but you gotta own a legal copy of the engine.
Due credit is mandatory.
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE