Posts: 109
Threads: 72
Joined: Dec 2009
Features / Planned Stuff
http://trickster.wg2140.com/Temp/requirements.txt
Screenshots
No screenshots please. The families are not allowed to make maps because they are lost. YOU DON'T WANT THEM TO FIND THEIR WAY!!!!
EDIT MIND CHANGE BUT DONT THINK YOU WILL LIVE FAMILIES
Download
The Program
http://www.wg2140.com/users/trickster/Te...Editor.zip
Base Code for a project that uses my map format
http://trickster.wg2140.com/Temp/MapWalker.zip
Posts: 221
Threads: 9
Joined: Sep 2009
To me it seems like its almost like the normal map making system . But the fact that it alows you to make different shaped maps is the reason why im downloading it .
Posts: 109
Threads: 72
Joined: Dec 2009
Haha thats in the planned features but I have not implemented that yet
but I will have that soon
Also I need a cool name for this any suggestions anyone
Posts: 221
Threads: 9
Joined: Sep 2009
i just found out that it was in the PLANNED file . but i think that you should call it (if you get all the features in) THE BEST MAPPING SYSTEM IN THE WORLD !!!!!!!!!!!!!!!!!!!
Posts: 109
Threads: 72
Joined: Dec 2009
Yeah the features are from a bunch of different map editors
(Mappy, Tiled, etc.)
I didn't like any of them so I am making my own :P
though a note to RMXP/VX users this program will not violate the map set up
so for RMXP you will be forced to have 32x32 tiles restricted to 3 layers and other stuff
if you want the full flexibility you will have to write your own tilemap engine that can read my map format
and then display the map correctly.
And for VX you only get 2 layers haha
Posts: 1,128
Threads: 43
Joined: May 2009
So, you still work on this kind of stuff... I thought you were cured...
:)))
Posts: 109
Threads: 72
Joined: Dec 2009
Haha yeah I'm still into making games and stuff just not with RMXP :P
I primarily do things in C++ now.
Posts: 550
Threads: 62
Joined: May 2009
Wow!
I thought trickster was like legendary now.
do you use Direct X or OpenGl libraries to make your C++ games?
Posts: 109
Threads: 72
Joined: Dec 2009
I use OpenGL but not directly I use a library that interfaces with OpenGL its called SFML -
http://www.sfml-dev.org/ - its kinda new at the moment but its functional, its a lot better than SDL which I found was too simple and didn't do a lot of things I wanted.
what I am beyond legendary hahaha
Posts: 23
Threads: 4
Joined: Oct 2009
O.o Tri-trickster stikes again :P hahahahahahahaha.
Tanks for this, i was looking for this log time ago ^^