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  Some Jingles
Posted by: MetalRenard - 07-03-2014, 07:01 PM - Forum: Resources Database - No Replies

I made these a while back, feel free to use them in anything you like, even commercial projects. Credit would be appreciated all the same.
To use them, you need to download the file and cut out the one(s) you want using software such as Audacity (there are 10, all as a single file).



Attached Files
.mp3   Jingles Batch 1.mp3 (Size: 2.04 MB / Downloads: 7)
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  [Enterbrain] Dating Sim Maker 2 Soundtrack
Posted by: Pia Carrot - 04-05-2014, 10:38 PM - Forum: Resources Database - Replies (10)

I finally got a copy of this software but couldn't run it on Windows 7, so I just opened the CD-ROM and ripped the files (lol). I translated the included soundtrack and I have gotten the OK from Enterbrain that these can be used in commercial products (provided it's made with an Enterbrain engine). Gives off that vibe that can be comical instead of extremely serious.

01. Amusement Park
02. Athletic Meeting
03. Autumn
04. Calm
05. Chinese Girl
06. Christmas
07. Church
08. Confessions
09. Cyber Girl
10. Dance Party
11. Ending 1
12. Ending 2
13. Epilogue 1
14. Epilogue 2
15. Gag (I renamed it Prank in my project, no one uses the word gag unless they are about to vomit.)
16. Graduation
17. Heroine
18. Horror
19. Ladylike
20. Lovelorn (Disappointed)
21. Museum
22. Music Box
23. My Room
24. New Year
25. Nighttime Town
26. Old-fashioned
27. Opening 1
28. Opening 2
29. Panic!
30. Park
31. Princess
32. Recollection
33. Refreshing 1
34. Refreshing 2
35. Return Trip
36. Sad
37. School 1
38. School 2
39. School Festival
40. Search
41. Shopping
42. Short 01
43. Short 02
44. Short 03
45. Short 04
46. Short 05
47. Short 06
48. Short 07
49. Short 08
50. Short 09
51. Short 10
52. Shrine
53. Sports Girl
54. Spring
55. Staff Roll (credits?)
56. Summer
57. The Cosmos
58. The Girl I Dream of
59. The Sea
60. Winter

You can easily make a whole game with this, these are .mid files so the file size is very low! (compressed is 186KB). Download is attached. Enjoy!



Attached Files
.rar   Dating Sim Maker 2 Soundtrack.rar (Size: 186.69 KB / Downloads: 18)
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Heart Halloween Tiles
Posted by: cosmickitty - 10-17-2013, 06:40 PM - Forum: Resources Database - No Replies

These are mostly edits of the Castle Interior set of XP. The
freestanding blood may have to be parallaxed on, I didn't really test it
as an overlay.

Some event sheet edits:

.png   fire.png (Size: 10.8 KB / Downloads: 6)

.png   hauntedframe.png (Size: 3.98 KB / Downloads: 9)

.png   smallfire.png (Size: 15.63 KB / Downloads: 4)

Tileset:

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I may do some more tilesets... I'm not sure, it'll depend on how much time I have this month.
Free for noncommercial use, credit to cosmickitty and enterbrain
the pumpkin is from Soruve:
http://i142.photobucket.com/albums/r119/...Soruve.png
I think the rest is RTP or mine.... let me know if I'm wrong

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Heart World Maps
Posted by: cosmickitty - 09-19-2013, 11:34 PM - Forum: Resources Database - No Replies

World Maps



[Image: geasa_zps3f467472.png]
I tried to figure out how to make these an actual tileset... but I don't think it's possible without losing the organic look they have so I've decided to do it this way.

http://www.mediafire.com/?trk15dxil8mqlwc
http://www.mediafire.com/?3i656v3p5asno2o


I attached both a .xcf file (GIMP) and .psd (photoshop). I made it in gimp, so there's a chance you'll have to play with the layers a little to get it to work properly in photoshop... someone will have to test it and let me know. The sheet has 20+ continents that you can cut/paste to make your own map.

Layers (from bottom to top)
  1. Layer 1 - Base black/white image I used to make the continents, you shouldn't really need this unless you want to redesign them yourself or you can puzzle some together to make larger continents[/*]
  2. Layer 2 - Map background - you can replace this with any blank image you wish, a quick google of "unrestricted aged paper texture" should get you a good amount of results[/*]
  3. Layers 3-7 - Water, I divided it up so you wouldn't have to chop any of the water to get specific continents, you can change the opacity settings if you want it more blue, or take it off altogether if you don't want a water effect[/*]
  4. Layer 8 - The colored continent base - you can change this to whatever color you'd like, I like tan/brown colors that resemble maps, but feel free to customize or color each continent differently for a different feel[/*]
  5. Layer 9 - I gave them a little reddish texture, it can be removed if you don't like the effect[/*]
  6. Layer 10 - I burned the edges of all the continents, this too can be removed if you don't like it[/*]
  7. Layer 11 - The outline - I wouldn't recommend removing this, but you can change outline colors depending on your background, sometimes white can look nice or solid black.[/*]
  8. Layer 12 and 13 - these are optional outlines opacity can be changed or they can be removed all together[/*]

    Once you have the continents how you want... you need...

    Stuff!!!
    *I've had photobucket screw up my links before... so let me know if it messes them up*

    I'll add more to this as I make them, but for now I have mountains, houses, trees, and some misc stuff. I wasn't sure what I liked so I have both a plain version and a version with a glow effect to it, use whichever you like.

    http://img.photobucket.com/albums/v200/b...91b9cf.png
    http://img.photobucket.com/albums/v200/b...247db3.png

    After that it pretty much just needs labels, I can't think of a realistic way to provide labels, so unless someone has a suggestion it shouldn't be to hard to find some interesting fonts and add labels to the image.

    Eventually I'm going to make a set of compass roses to this, but for now there are several photoshop compass rose brushes that are very nice.




    If anyone has any questions feel free to ask me here or PM :)

    Terms:

    Credit:
    CosmicKitty

    Commercial:
    Free for noncommercial use, for commercial use contact me for licensing

    Distributing:
    Please don't distribute without my permission, there's a decent chance I'm okay with it... I just like to know where my stuff is posted.

    Can be Used:
    For just about whatever purpose you want. In RM or any other engine.

    Let me know if you how you use them, I like to see pretty pictures :)

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  Fat XP template (possibly others if I get around to uploading)
Posted by: cosmickitty - 08-17-2013, 02:52 AM - Forum: Resources Database - Replies (2)

I needed a fat base for a character and I couldn't find one anywhere so I made this one:



Attached Files
.png   fatXP.png (Size: 4.47 KB / Downloads: 30)
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  Slayers Wonderful Windowskin [Bonus: Cursors]
Posted by: Pia Carrot - 04-21-2013, 10:33 PM - Forum: Resources Database - No Replies

Hello, Save-point. Been awhile since I logged in but I assure you I lurk here quite frequently. Well today, I decided I'd share something instead of leech. I recently got really into the Slayers series and started playing the PSX game "Slayers Wonderful." While the game didn't impress me too much (mainly the map and overworld display), I really like the interfaces the game had. With that said, I am slowly working on making a replica of the Slayers Wonderful Menu and possibly the battle system in the future. But today, I have the game's windowskin and cursors to go with it for you all to enjoy.

I suppose a drawback to this one is that you do indeed need a cursor script to use this (Selwyn's works just fine, though you will need to use 2 different cursors for the full Slayers Wonderful effect), but besides that this is really a simple pretty skin to use in your game. Without further ado, here you go:

Windowskin:
[Image: slayerswo_zps7f13bc9c.png] [Image: slayerswo_zpsef5f549b.png]


Menu Cursor (this is used in the menu only):
[Image: menucursor_zpsb13c8b7b.png]


Main Cursor (This is used for choices in dialogue):
[Image: choicecursor_zpsc359b45c.png]


I also have part of the battle cursor which isn't really all that useful (since it's meant to be animated, and it looks like Banpresto tried giving it some pseudo-3d effect, which fails), but I'll throw it up here anyway:
[Image: SlayersWonderfulcursor_zpsd9e48ade.png]


Enjoy :)
edit: appears that when selecting something in the menu you get the standard RMXP selection, the menu cursor is only for selecting the main options such as Status, Items, etc. http://snag.gy/u8pZi.jpg As you can see it also applies in battle: http://snag.gy/M7AUw.jpg

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  Daylights [Spritesheets and battler]
Posted by: daylights - 02-12-2013, 10:02 PM - Forum: Resources Database - Replies (9)

Hi everyone ! I share 8 dir character and animated battlers ^^ !

I use the AMS Ultimate script make by Zeus81 for the character and minkoff's animated battlers for the battlers :P !

For the sprite please credit Ammom, he make the four standards pose sprite, I make some modification for the hair and I created a diagonal pose and special movement ( jump, fall, ect) !

For the battler Credit Ragnarok Online game ! I make each pose with a generator and I make a sheet to fit with animated battlers !


Character

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Battler (Ragnarok Like)
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PS: Some battlers is not tested and probably need to fix and ajust !

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  KSkillMax
Posted by: kyonides - 12-30-2012, 08:42 AM - Forum: Scripts Database - Replies (36)

KSkillMax
XP & VX & ACE

Version: 1.4.00 & 1.2.2 & 1.3.02

by Kyonides Arkanthes


Introduction

This script allows you to set a limit to the number of skills a hero may learn and keep for use in battles a la Pokemon but the menu looks and works in a different fashion. Actually, it looks more like any default menu than anything else. Besides the player may select which learned skills will be replaced with new ones IF the player ever wants any of them to be replaced. There's no problem if the player may prefer to replace just a few or even none of them.

It's a Plug & Play script but it's still possible to change its settings by checking and editing most of the Constants found in KSkill module.

Since version 1.1.0 you may count on 2 script calls to allow the heroes increase their skill limits if deemed necessary.

XP & ACE
Code:
$game_party.actors[INDEX].extra_skills += NUMBER GREATER THAN ZERO
$game_party.actors[INDEX].extra_skills -= NUMBER GREATER THAN ZERO
$game_actors[ID].extra_skills += NUMBER GREATER THAN ZERO
$game_actors[ID].extra_skills -= NUMBER GREATER THAN ZERO

Or you can increase it by 1 if you equip a certain accessory. Thinking
They've told me that's how Persona works. Indifferent

VX Only
Code:
$game_party.actors[INDEX].increase_skill_limit(NUMBER GREATER THAN ZERO)
$game_party.actors[INDEX].decrease_skill_limit(NUMBER GREATER THAN ZERO)

I think that the method names included in those script calls make clear what they are supposed to do during gameplay. The catch is that every single time you use any of them the skill limit increases or decreases by that number. Make sure the skill limit never goes below the original skill limit nor it reaches zero.

The VX version of my script already includes two new info windows that will let you find out all there is to know about the selected skill so you as the player can take a better decision. I'll see if I can also do the same with the XP version, but that will take some time...

SCREENSHOTS

[Image: 3uD0mOg.png][Image: kskillmaxvx.png]


XP & ACE DEMOS and VX SCRIPT (English and Spanish Versions)



[size=large][b]FAQ

Nothing to say, yet.


Compatibility

Designed for RPG Maker XP + VX + ACE.


Terms and Conditions

Free for use in non commercial projects, but you can contact me if you still want to include it in your game.
Due credit is not optional but a must.
Mention this forum as well.
Give me a free copy of your completed game! Gamer

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  senses-circuit.com
Posted by: yamina-chan - 09-29-2012, 04:37 PM - Forum: Resources Database - No Replies

As you may have suspected by the title, I came by a very nice site. Winking
フリー音楽素材Circuit Senses is a japanese website, that offerst BGM and SE for free use...under certain conditions:

-You are not allowed to use the music in any commercial products.
-If you want to use it in a commercial product or broadcast it in some way, you have to contact the creator.
-If you want to use it for other purposes (such as a game in our case) you have to provide a link to the homepage.
-You may not alter the music files.
-Don't upload it elsewhere.
-And of course the usuall: don't hotlink the files.

Personally, I think these rules are not to bad. I have not listened to the entire collection, but from what I have heard so far the quality is really nice and there is a lot of varioation.
So, in case you check it out: enjoy ^^

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Heart Free Resources
Posted by: cosmickitty - 08-10-2012, 03:28 PM - Forum: Resources Database - Replies (3)

Not really RM resources, but these I've made and discarded and can be used (as long as I'm credited) on whatever.
*not really the right place, but it would be really nice to be able to hide things in spoiler tags*

[Image: girl.png]
[Image: pitcherplant.jpg]
[Image: Ian2-1.jpg]
[Image: guard.png]
[Image: Naomi-1.png]
[Image: bulbasaur.png]
[Image: ghost.png]
[Image: knight.png]
[Image: dragonlord.png]
[Image: mason.png]


Here's some HK sprites for a project I realized I didn't have time for, the finished sprites are lost, but maybe the can be used for reference
[Image: dragonsprite.jpg]
[Image: masonsprite.png]
[Image: knightSPRITE.png]
[Image: dragonlordsprite.png]

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