Posts: 11,230
Threads: 649
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Super Simple Vehicle System - Enhanced
Add-On: Script Call Transfer
Ver 3.0
Introduction
"
Hey DerVVulfman. This is a great script and I just had a question about it. Is there a way to transport you character from a map directly into a vehicle?
" - Habs11
Well, he asked and I took the initiative. Seriously, it was a feature I never thought about and overlooked. Now the feature is available. ^_^
And now, you can teleport from a vehicle to a spot on a different map! And vice versa!
Demo
Right here
Script
The Script
Instructions
The instructions are in the script. Very easy script calls to use.
Based on:
Super Simple Vehicle System - Enhanced
Credits and Thanks
To Habs11 for the request
Terms and Conditions
The system is designed for royalty-free usage in private, shareware and commercial games. The only requirement is due credit to myself, and Habs11 for this one. To myself, Lambchop, SephirothSpawn, and everyone else in the Credits and Thanks section of the Vehicle thread as well.
The world tileset for "Aveyond 2" is free to use in freeware games, and are the accompanying autotiles.
Image has link to Enterbrain's Download Page
Posts: 66
Threads: 5
Joined: May 2009
DerVVulfman your the man! This is exactly what I had hoped for. The added part about transferring to a vehicle's HQ is a great addition as well. Something that I hadn't thought of but would definitely use. Thanks again for the patch. I owe you big time.
Habs11
Habs11
Posts: 11,230
Threads: 649
Joined: May 2009
Bump
to version 2.0!
You can now use hot-spots for your vehicles and let the player disembark to different maps... and teleport back to them.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 66
Threads: 5
Joined: May 2009
Hey this is a great addition for sure. The only thing I was hoping to be apart of it was that the creator could "automatically" transfer the player from one map to another. Instead of waiting for the person to press the "shift" button, is it possible to transport via script commands in an event that is automatically run? This makes it much easier to create cut scenes, etc. Also I noticed that when you go from the "transfer map" back to the "world map" the music does not return to the vehicles music but to the map music. A small concern but I thought I would bring it to your attention. Thanks again.
Habs11
Posts: 11,230
Threads: 649
Joined: May 2009
Well... the main hardware have been worked out for 'script call from vehicle to map'. It only made me throw huge granite rocks at my PC in frustration. LARGE... granite... rocks... Implementation of it being a script call shouldn't be TOO hard.
Returning the vehicle's music? GAK! I missed that!!!
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 66
Threads: 5
Joined: May 2009
Hey if it's too frustrating don't sweat it! The last thing I want to do is to make your life miserable by asking annoying questions. Thanks again for your help, it's most apprecaited!
Habs11
Posts: 11,230
Threads: 649
Joined: May 2009
Busy tonight on the Gazette. Maybe in a couple days.
Could be delayed via X-Mas presents and wrapping and other things to think of.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,230
Threads: 649
Joined: May 2009
Okie dokie.... Got a new script call and a new demo showing off Version 3.0 now.
Even got the audio to work fine too.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 66
Threads: 5
Joined: May 2009
You have done it once again. I thank you very much. One last bug I found. If the vehicle graphic is set to "stop animation" when you use the "drop off" script command your character graphic will have the "stop animation" state checked. In your demo you just have to check the "stop animation" on dragon's graphic to see. Aluxes will be walking in place on MAP008. It's not huge but I thought I would bring it to your attention. Thanks again! I appreciate everything you do!
Habs11
Posts: 11,230
Threads: 649
Joined: May 2009
Er...
bump to version 3.1 ?
I left out a stupid single line!!!!! *GAAAH*
Oookay. Now it's done.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links