07-27-2009, 06:15 PM
House System
By: MephistoX
Version: 1.6
Introduction
This Script allow you to decorate, put furnitures, and other types of objects to one Map(eg.House).
This Script simulates the 'Pokemon Secret Base System' or 'The Sims'.
This script is different from others, because use one of the Seph's Event Spawner Methods, this method, clone one of events from the Furnitures Map, and clone in the House map, this allow to you to create Dynamic events. (Events with event commands, like show message..ect)
To determine where it's possble to put the object, I used the Terrain tags, view the tileset configuration, and module to understand this.
Features
Screenshots
The furniture Selection:
Demo
PD: Sorry for the Bad Link, actually my subdomain don't allow to enter the folders from another web, I'll fix that, for now enter to the page, and download the file (Click in the Script) Banner. The page Doesn't contain anything, only the download, so Don't considerer this as a Spam. If anyone can upload the new demo into a server, I'll be happy :)
Demo RE-uploaded by DerVVulfman
>Click Here<
About the demo:
Talk to the Guy to get some furnitures, now, Press 'D' on the keyboard to open the Scene to put furnitures.
I did a quick test, so if you find a bug, please alert me!! :crazy:
Script
Too large, see the demo
Instructions
Copy all the Scripts from the demo to your project, so see how to create new furnitures watch the module Header, I try to commen anything, include the script itself.
Also, copy the Cursor graphic from Characters folder.
Configure your House tileset (See terrain tags from event, and furniture module to make this)
FAQ
See the demo before make question about how to use the system. :)
Compatibility
Requires SDK 2.4 (Included)
MACL 2.3 (Included)
MACL 2.4 beta Character Section (Included)
Seph's Event Spawner 2.2 (Included)
Icon Commands (Included)
Credits and Thanks
Well, first Thanks to SephirothSpawn, not only for Create EventSpawner Script, also for create his scripts, I take a lot of examples.
Second, when I see the Near Fantastica's Dynamic maps, I decided to recreate his script myself, with a 1000% of efficacy.. or I try.
That.
Give me Credits, would be an honor for me. and SephirothSpawn for his script.
Author's Notes
Some Restrictions:
- The house, and the furnitures map, must have the same Tileset, but, you can create furniture events with character graphics to avoid this.
__
I give a little portion of the information about configuration, sorry for that, I don't have patient to write, so, if you have question, make questions :)
Terms and Conditions
You can use for Free Projects only, because there are other authors scripts (Seph, MACL, SDK). So, if you want to use in commercial projects, ask for the authors.
ENJOY!! (would be great to see my script in a big project :haha:
By: MephistoX
Version: 1.6
Introduction
This Script allow you to decorate, put furnitures, and other types of objects to one Map(eg.House).
This Script simulates the 'Pokemon Secret Base System' or 'The Sims'.
This script is different from others, because use one of the Seph's Event Spawner Methods, this method, clone one of events from the Furnitures Map, and clone in the House map, this allow to you to create Dynamic events. (Events with event commands, like show message..ect)
To determine where it's possble to put the object, I used the Terrain tags, view the tileset configuration, and module to understand this.
Features
- Easy to Use
- You can customize almost everything :)
- Your furnitures can have event commands, imagine to put a Bucket, in that bucket han grow a plant
- Help windows for every action :)
- Now you can Create MultyTerrain Types : NEW in v1.6
- A lot more.. believe me
Screenshots
The furniture Selection:
Content Hidden
Demo
PD: Sorry for the Bad Link, actually my subdomain don't allow to enter the folders from another web, I'll fix that, for now enter to the page, and download the file (Click in the Script) Banner. The page Doesn't contain anything, only the download, so Don't considerer this as a Spam. If anyone can upload the new demo into a server, I'll be happy :)
Demo RE-uploaded by DerVVulfman
>Click Here<
About the demo:
Talk to the Guy to get some furnitures, now, Press 'D' on the keyboard to open the Scene to put furnitures.
I did a quick test, so if you find a bug, please alert me!! :crazy:
Script
Too large, see the demo
Instructions
Copy all the Scripts from the demo to your project, so see how to create new furnitures watch the module Header, I try to commen anything, include the script itself.
Also, copy the Cursor graphic from Characters folder.
Configure your House tileset (See terrain tags from event, and furniture module to make this)
FAQ
See the demo before make question about how to use the system. :)
Compatibility
Requires SDK 2.4 (Included)
MACL 2.3 (Included)
MACL 2.4 beta Character Section (Included)
Seph's Event Spawner 2.2 (Included)
Icon Commands (Included)
Credits and Thanks
Well, first Thanks to SephirothSpawn, not only for Create EventSpawner Script, also for create his scripts, I take a lot of examples.
Second, when I see the Near Fantastica's Dynamic maps, I decided to recreate his script myself, with a 1000% of efficacy.. or I try.
That.
Give me Credits, would be an honor for me. and SephirothSpawn for his script.
Author's Notes
Some Restrictions:
- The house, and the furnitures map, must have the same Tileset, but, you can create furniture events with character graphics to avoid this.
__
I give a little portion of the information about configuration, sorry for that, I don't have patient to write, so, if you have question, make questions :)
Terms and Conditions
You can use for Free Projects only, because there are other authors scripts (Seph, MACL, SDK). So, if you want to use in commercial projects, ask for the authors.
ENJOY!! (would be great to see my script in a big project :haha: