Tactical Battle System
#11
I am already understand this battle system. Its quiet simple!
I missunderstand. is it possible to make a character whitch will be controlled with computer, but it will be on the player's side.
How to make such condition?
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#12
AI-controlled character, like on GTBS? I do not know whether this is possible ... I do not think that the old ZTBS have this feature...

P.S. Simply created a new TBS on both scripts, maybe something happens. :)
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#13
AI controlled allies are not possible in this system to my knowledge. The best you can do for such a mission would be to use the "stop" status effect to render a character immobile but still capable of taking damage. I think some versions of the ZTBS had a glitch that prevented that status effect working, although I seem to recall it only needed a line of code being swapped about.
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#14
May be i try to wrie a new TBS ))
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#15
Not bad, looks really nice. might try it out some time ^^
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#16
Hello !! I'm from Vietnam... The level of my poor english ... Sorry ... Very happy + Tongue sticking out

Edit the move of Actor and Enemy ??? Please ...
Blushing + Cheery

[Image: untitled.png]

Blurring the table "Battle Help" ???? Winking

[Image: untitled.png]

I deeply thank anyone help me
!!!
Reply }


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