Posts: 109
Threads: 2
Joined: Feb 2010
I am already understand this battle system. Its quiet simple!
I missunderstand. is it possible to make a character whitch will be controlled with computer, but it will be on the player's side.
How to make such condition?
Posts: 52
Threads: 3
Joined: Oct 2009
AI-controlled character, like on GTBS? I do not know whether this is possible ... I do not think that the old ZTBS have this feature...
P.S. Simply created a new TBS on both scripts, maybe something happens. :)
Posts: 5
Threads: 1
Joined: Oct 2009
AI controlled allies are not possible in this system to my knowledge. The best you can do for such a mission would be to use the "stop" status effect to render a character immobile but still capable of taking damage. I think some versions of the ZTBS had a glitch that prevented that status effect working, although I seem to recall it only needed a line of code being swapped about.
Posts: 109
Threads: 2
Joined: Feb 2010
May be i try to wrie a new TBS ))
Posts: 54
Threads: 13
Joined: Sep 2009
Not bad, looks really nice. might try it out some time ^^