Posts: 109
	Threads: 2
	Joined: Feb 2010
	
	
 
	
	
		I am already understand this battle system. Its quiet simple!
I missunderstand. is it possible to make a character whitch will be controlled with computer, but it will be on the player's side.
How to make such condition?
	
	
	
	
	
 
 
	
	
	
		
	Posts: 52
	Threads: 3
	Joined: Oct 2009
	
	
 
	
	
		AI-controlled character, like on GTBS? I do not know whether this is possible ... I do not think that the old ZTBS have this feature... 
P.S. Simply created a new TBS on both scripts, maybe something happens. :)
	
	
	
	
	
 
 
	
	
	
		
	Posts: 5
	Threads: 1
	Joined: Oct 2009
	
	
 
	
	
		AI controlled allies are not possible in this system to my knowledge. The best you can do for such a mission would be to use the "stop" status effect to render a character immobile but still capable of taking damage. I think some versions of the ZTBS had a glitch that prevented that status effect working, although I seem to recall it only needed a line of code being swapped about.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 109
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	Joined: Feb 2010
	
	
 
	
	
		May be i try to wrie a new TBS ))
	
	
	
	
	
 
 
	
	
	
		
	Posts: 54
	Threads: 13
	Joined: Sep 2009
	
	
 
	
	
		Not bad, looks really nice. might try it out some time ^^