FPLE : First Person Labyrinth Explorer
#31
can you convert this to a rpg vx script?
Master eventer
call me if you need an unusial event
ex Vehicle, pet
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#32
maybe its just me, but these absolutely ruined the original phantasy star games for me. NOT a maze person.
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#33
jesse120 > the mapping system in RMVX prevents from converting this script. However if you own a copy of RMXP, you can import your FPLE maps in RMVX. See this thread.

KasperKalamity > dungeons can be fun with a first person view, there's more exploration.
Some scripts :
Working on :
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#34
Very nice script. :D I wonder how FPLE 2 would look like. :D
Would FPLE be compatible with FBLE 2? Could I use my FPLE-maps with FPLE 2?

BTW. I played around a little with your engines. ^^

H-Mode7 with FPLE
[Image: 4x69rev2.png]
Beware of the Big Bad Wolf!




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#35
Video 
Nice video !

FPLE maps won't be compatible with FPLE2, sadly.
The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and not just composed with flat walls/ground/ceiling.
Even if it's still a WIP, if the current version is stable enough, I'll try to release a version soon, so that you can play a little with it.
Some scripts :
Working on :
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#36
(01-11-2012, 10:23 PM)MGC Wrote: Nice video !

FPLE maps won't be compatible with FPLE2, sadly.
The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and not just composed with flat walls/ground/ceiling.
Even if it's still a WIP, if the current version is stable enough, I'll try to release a version soon, so that you can play a little with it.
HOORAY! This sounds awesome. I agonized over how to create objects like engine parts etc. with events but with heightmaps this would be much easier. ^_^


[Image: 4x69rev2.png]
Beware of the Big Bad Wolf!




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#37
You do some crazy good stuff, MGC.
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#38
I updated the first post with the version 1.4 : there's just a fix for events graphics.
Some scripts :
Working on :
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#39
Heyas,

found a new bug. ^^ When I try to add an event to my FPLE-Map an error occurs.

[Image: d8kdcoql.jpg]

The line in which the error occurs depends on the direction the player is. ;) It happens when the event comes in view range.
In v 1.3 I hadn´t this error. *shrugs*

Greetz Lupi

Edith says: Okay I found the mistake. Had to do with the H-Mode7 engine. I placed it under the FPLE engine and that caused the error. Now, when I removed the H-Mode7 engine, it works fine. ^^
[Image: 4x69rev2.png]
Beware of the Big Bad Wolf!




Reply }
#40
There were indeed compatibility issues with events if the HM7 engine was included in the project, above or below the FPLE scripts.
I tried to remove these problems --> see V.1.5 in the first post
Some scripts :
Working on :
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