FPLE : First Person Labyrinth Explorer
#41
You have been very hardworking this weekend. Thanks a lot. *hugs*
[Image: 4x69rev2.png]
Beware of the Big Bad Wolf!




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#42
hi there I am kinda new to this I apologize if this is a stupid question but I seem to be suffering from some bugs every time I try to enter another map that uses FPLE it crashes I can enter a map without FPLE but if I try to reenter it crashes if you can fix that I would be really really grateful thanks in advance
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#43
What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible.
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#44
thanks for the quick responce I will give it a try and let you go
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#45
worked perfectly this engine is going to be fantastic for my doom fan game but how do I add Atoa's addon for map as battleback sorry but I am tottaly new to this
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#46
I'll have to give this a look. Allons-y!
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#47
Taylor Wrote:What graphic does your event use? I just did a test and discovered I'd get an error if the transfer event used part of the tileset. Try using a character sprite, 0% opacity if you want it to be invisible.

I didn't know this bug, but it does really crash. For the moment don't use a tile graphics for events.

ThePrinceofMars Wrote:how do I add Atoa's addon for map as battleback sorry but I am tottaly new to this
At the beginning of the addon, there is :
Code:
Paste this script below the FPLE scripts and above main to activate FPLE map as battleback.
Did you try this ?
Some scripts :
Working on :
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#48
sorry I am so new to rpg maker I didnt know to look in the script bank everything is working perectly now I just want to say thank you for takeing the time to help me
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#49
Can you make FPLE2 support hight quality character graphic like this?
I was surprise that it can use high quality graphic (480*480 pixel) but in FPLE2 can use only 128*128 pixel.
Thanks.

P.S. Sorry that I post this on FPLE topic not FPLE2 topic because I think FPLE2 topic not update.
And sorry for my terrible English.I'm not good in English.
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#50
@BigHa it does support HQ graphics, try the demo.

this is late but does this script work with netplay?

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