10-06-2013, 06:29 AM
Quick update: Being Indie can be frustrating.
We have made small progress over the last couple of months due to a bunch of stuff but we still push forward, Having our battle system delayed is not something that really inspires us. So we have a minor set back for our Demo but Yin and I still work and here is an example of our recent battle sprites of early game enemies.
If you've been following us we have talked about the Ridders and their position in the world. These guys would be a frequent enemy. They hunt demons and anyone who chooses to protect them.
This would be the fighter class of the Ridders she is indeed a different class of Ridder. Rather than swords or magic she focuses on using melee abilities and is very agile.
And since the begging of the game takes place deep in a forest we have creatures like this worm to fight.
We have a bunch more we want to show but we would rather make sure its presentable. Let us know what you think we look forward to showing more.
We have made small progress over the last couple of months due to a bunch of stuff but we still push forward, Having our battle system delayed is not something that really inspires us. So we have a minor set back for our Demo but Yin and I still work and here is an example of our recent battle sprites of early game enemies.
If you've been following us we have talked about the Ridders and their position in the world. These guys would be a frequent enemy. They hunt demons and anyone who chooses to protect them.
This would be the fighter class of the Ridders she is indeed a different class of Ridder. Rather than swords or magic she focuses on using melee abilities and is very agile.
And since the begging of the game takes place deep in a forest we have creatures like this worm to fight.
We have a bunch more we want to show but we would rather make sure its presentable. Let us know what you think we look forward to showing more.