@DerVVulfman - Yeah, I thought about going back in and adding a little more blue tint on the water mask, I might do that
@Kain, thanks and yeah, I was looking for some good landscape fractals on Google Earth and saw everything from a huge KFC advertisement to a nude sunbather.
Okay, I finally got the kinks out of my heightmap distortion for parallax maps, and have a few teaser screenies. No reminder, I'm still using the base icons for my buttons right now, and there are numbers on the screen for my mouse testers, but pathfinding is working fine, and I wanted to share just a few screens.
And an important note. Roguehaven will be free to play, as I am making it an offline game with an online store. Using unique game codes, I plan to have several items available that can be purchased for $0.99 cents each.
Now, I know any VX Ace game can be hacked, so I'm going to try to do this through different methods. If anyone has an idea on how to get this to work, please let me know.
I was thinking of old-school stuff. Registering the game gives you a game code number which you would enter on a screen. Then when in the store, if you 'purchased' an item, I'd give you the code to enter for that item, which adds the item, and then changes your game code both with me, and within the game. I thought about using base variables, and making like 50 variables become decoys of the one that would change.
I dunno... any ideas on implementation. Before you say anything though - I already know that it's "extremely difficult" and "can't be done without getting hacked" so I'm looking more for stuff that CAN be done.