What's up, RMers?
I didn't think I was putting the fate of my game in someone's hands. But yeah, that's the cost of going into revenue sharing, though I doubt she would abandon it if there was money to be made.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Yea, they decided not to team with me. Good fight me.

My project will never be done. Might as well just cast it into development hell again =/
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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I would hope your game would get somewhere, Ahzoh  Sad 
I'm sure you'll find someone else to help!  Grinning Grinning Grinning 

(I've been doing a lot of stuff on my own, because everyone is always busy or asking for money, so I almost have to  Laughing )

Anyway, I think I know what I want for Christmas... been looking at this for a while...

http://www.rpgmakerweb.com/a/music/samur...music-pack


Ohhhhh, so goooooood! Sad  Sad  Happy Happy Grinning Crying with a grin 

Seriously though, a lot of the DLC packs and stuff I see are very great. The artists do great jobs  Very cheery
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I joined some group's project as a mapper in the hopes they'll help me with music and art.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
I wish you good fortune. Happy
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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  Above are clickable links
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I'm wondering which scripts need to be edited to have 6 instead of 4 actors in the party.
I think it shouldn't be that complicated.
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Begin by editing Add actor under Game_Party

Code:
def add_actor(actor_id)
    # Get actor
    actor = $game_actors[actor_id]
    # If the party has less than 4 members and this actor is not in the party
    if @actors.size < 4 and not @actors.include?(actor)
      # Add actor
      @actors.push(actor)
      # Refresh player
      $game_player.refresh
    end
  end

Change the "< 4" to the number you need. After that you have to edit the windows that show you party members.
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Thank you.


That was really easy.
The only window which makes me problems now is the battle status window.

I can't find the x and y values of the battler sprites to make them all fit on the screen.

Edit: Nevermind, I've found it by myself. It's hidden in the game_actor and not in the sprite or spriteset classes. >.<

Edit#2: I've stumbled over another odd issue. The command window seems to be bugged when I'm trying to add a new entry. I can scroll down even if there are no more entries below. (I'm using SDK)

[Image: bug32b9qpxvj6.png]
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I was going to suggest Dargor's Large Party script but I'm pretty sure it's incompatible with the SDK. Oh well.

As for my project, I decided to include another permanent party member and the hardest thing so far is to come up with new abilities since the most basics ones (elemental magic, buffs and ailment-inflicting attack skills) are already taken by the other members.
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So, I planned on using these kind of sprites:
https://s15.postimg.org/qxl8blkx7/Place_ABS.png

But the problem is that they are bigger than the RMXP RTP tilesets, especially the doors and such.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }




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