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 Holders Animated Battlers
#11
Don't know if I'll ever do another YouTube video, my voice is horrible watching that back XD
Just dropping a few images of my newest Battlers from my DeviantArt here for people, I'm focusing mainly on Enemies now to give people freedom of hero variation.
Anyways here's them:
Content Hidden
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#12
I recognize your blue Genie... I have the collection. The Golden Crystalline entity is a bit new.

What is that? An Evil Blast Door?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#13
I was originally going to do all the creatures from Might and Magic, but there was too many human like ones.
Blast door thing was me thinking I NEED A PLACEHOLDER BATTLER and it was doing my head in. Kinda inspired by these guard slab things in Final Fantasy 7 Shinra building.
I've just finished playing through Shining Resonance and the creature designs in that are what I think is a good starting block for a complete collection for someone who is making a game. So I'm not gonna get distracted this time and make each creature from that.
Does AnimBat have animated enemies in it?
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#14
For both Actors and Enemies, you can go three ways:
1) Static Battlers: Your basic RMXP default fare
2) Spritesheet Battlers: Your basic HOLDER battler fare (adjustable configs possible)
3) Sprite-Strip Battlers: Designed by ccoa, a hero may have a single strip of animation for attack, another for casting... entertaining possibilities.

Read the AnimBat help file. I included a very brief history of battlers in games. Winking You might find it entertaining.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#15
I certainly will do, I'm curious to see what kind of different options there is within if any. Just waiting on RPGMakerWeb getting back to me to activate XP
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#16
Working on my next enemy, this creature is a sort of ghost or jellyfish with a slight slime aspect.
[Image: idle-wip.gif?w=627]
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#17
Just released Lantern
[Image: lantern-1f.png]

More at 
https://animatedbattlers.wordpress.com/r...e-refrain/
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#18
Just released Dragonfly (7 Different colours available at my wordpress blog)
[Image: idledragonfly.gif] 
[Image: dragonfly-1a.png] 

More at animatedbattlers.wordpress.com

I'm trying to be more consistent with steady releases. Plan is to create a training dummy next then something big(large) possibly early boss material.
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#19
Training Dummy released.
[Image: training-dummy-1a.png] 
No variations this time, just a dummy for your little heroes to have a pop at. 
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#20
Not long finished all my animated battlers idle frames for all job classes I'm planning to release.
[Image: Holders_Animated_Battlers_Bases.png]
[Image: logonew.gif]
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