DoubleX RMMV Popularized ATB Compatibility
#11
Updates
v1.03b(GMT 0200 7-9-2017):
1. Fixed returning the sprite of the currently inputable actor to its home position when an action performs its finish sequence compatiblity issue
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#12
Updates
v1.03c(GMT 0400 28-4-2020):
1. Fixed not closing the target help window when the actor's dead with Yanfly Engine Plugins - Battle Engine Core enabled
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#13
Updates
v1.03d(GMT 0300 14-5-2020):
1. Fixed target cursor disappearing when the windows' refreshed
2. Fixed skill/item/target help window not showing after it's closed
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#14
Updates
v1.03e(GMT 0700 19-6-2020):
1. Fixed the <= patb reset: val> notetag always resetting the ATB to 0 with Yanfly Engine Plugins - Battle Engine Core bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#15
Updates
v1.03f(GMT 0700 23-6-2021):
1. Fixed the visuals of the action sequences of actor sprites being reset when other actors are inputable bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#16
Updates
v1.04a(GMT 0500 1-1-2022):
1. Compatible With Yanfly Engine Plugins - Battle Engine Extension - Animated Sideview Enemies

Please note that using this with Yanfly's animated sideview enemies might cause minor performance issues on low-end mobiles :)
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#17
Updates
v1.05a(GMT 0600 26-12-2022):
1. Compatible With Yanfly Engine Plugins - Battle Artificial Intelligence Core
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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