Adeyemi's Armament Proficiency
#1
Adeyemi's Armament Proficiency
Version: 1.1



Introduction

This script allows you to give actors the ability to increase their skill with a select group of weapons. It does so by giving an actor's defined combination of weapons a level with experience to gain during use. And as their level increases, so to does their base attack used in all manners of combat.



Features
  • Define weapon style sets, so a collection of swords (by ID) could be one set and you gain proficiency with all of a given set
  • Sets have levels, so proficiency is those sets gaining their own experience
  • The player's own Experience Points or Level curve is used. So proficiency with weapons can be different per actor.
  • You can gauge how much or little bonus to the base attack score per level



Bonus Features
  • The in-game removal of class weapon limits. You may need to set a hero's weapon based on their class in the editor. But in-game, a wizard could use a broadsword.
  • Option to allow for unarmed combat.
  • Class and/or Actor based penalties for defined weapon use. So instead of saying it cannot be used by that class, their attack rolls will suck.


Screenshots

Nothing to see here, pal.



Demo

Nope.



Script

The Script



FAQ

The Weapon 'style' for knives within the default script was named Barbasettian, in honor of Luigi Barbasetti of Italy. A master Fencer and a military master at arms, he was responsible for one of the top ten knife fighting styles. Your choice of course...



Instructions

Plenty, and all in the script.



Compatibility
  • 1.0 - 2025-04-19: Original release
  • 1.1 - 2025-04-20: Altered the experience storage array to track all styles for an actor, not just those currently assigned.



Compatibility

Fairly compatible for RPGMaker XP systems as there are no rewrites to any classes, all content using aliased methods.



Author's Notes

I named this after a friend and former co-worker whom I found out today is no longer with us. I wrote it for remembrance.



Terms and Conditions

Free for use, even in commercial games. Only due credit is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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#2
BUMP
to version 1.1

A minor modification has been made to the script.  That change involves the manner in which the weapon style experience points are stored.

This change assumes that any actor could have access to any weapon style, not just those at start. So while the actor might not have been assigned a weapon style at game start, the changing its character class could grant a new style to use and thus require the additional experience point storage defined.

It should be noted that any changes made to the configuration section that involves the increase/decrease of weapon styles would make it required to have a fresh/new save.  This is because it would affect the space allotted for each style's experience.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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