Posts: 11,205
Threads: 648
Joined: May 2009
03-05-2008, 06:50 PM
(This post was last modified: 07-23-2023, 11:04 PM by DerVVulfman.)
Moghunter's Menu Systems:
Scene Menu Itigo
Version: 1.5
Original version by Moghunter
(http://www.atelier-rgss.com)
Reinvisioned version by DerVVulfman
Introduction
One of the most widely known 'Image-Based' menus, the Moghunter Menus were (and still are) the definition in stylized menus, comprising both functionality as well as visual appeal. Unlike most other menu systems, the foreground, background and nearly every detail of the menus are created with images stored within the Graphics\Pictures folder.
This is a reinvisioned version of the Moghunter Menu: Scene Menu Itigo. The changes are as follows:
- A more elaborite configuration system with clearly defined notation.
- Filenames for the menu graphics are now stored within the configuration section and are no longer hardwired in the code.
- Older existing default classes are re-used rather than creating newer ones, allowing more compatability with other scripts.
Screenshots
Demo
The Menu System Demo
* Not all characters in the party have properly loaded images. I was kinda in a rush.
Script
Menu Itigo 'Reinvisioned'
Original Version
Instructions
Plenty... all built into the script.
Credits and Thanks
Thanks to Moghunter for creating the original system.
Terms and Conditions
As far as I go, go ahead. But please follow the guidelines set by Moghunter below.
Posts: 108
Threads: 8
Joined: Nov 2009
wow this is amazing i love it sooooo much
Posts: 1
Threads: 0
Joined: Sep 2009
That looks really good, thank you working on this, but I had an error message when I tried to end game.
Also, I was wondering if I had a script that added a new feature like a 'Party Switch' or something would I be able to just add the script in or would I have to configure something in the menu script in order to make it work?
Posts: 11,205
Threads: 648
Joined: May 2009
I didn't have any error when exiting with this menu. Strange.
As to inserting a party changing script into the menu, you would have to physically edit the script to accommodate the new party changing option in the menu. However, that isn't anything unexpected since nearly every 'changing' system requires you to edit your current menu system.
Menu systems presented in this manner do not have a configurable for additional menu option slots. But that is an interesting idea though... But this system is being kept in this format.
Posts: 109
Threads: 2
Joined: Feb 2010
Moghunter Menus: Scene End Sakura
There is an error at line 294, after i fix it, menu background does not move.
I need help...
Posts: 212
Threads: 9
Joined: Mar 2011
<3 moghunter scripts, too bad he's taking forever to update the abs I'm anticipating.
Posts: 28
Threads: 8
Joined: Sep 2012
Hello,
I was wondering has anyone ever managed to get this script to dsiplay five characters on the menu or is it limited to just four?
I thought the line
for i in 0...$game_party.actors.size
would bring in all the characters in the party but instead of all five only four are displayed is this a limitation in the script?
Posts: 11,205
Threads: 648
Joined: May 2009
Like the default menu system, this one too is set up for only four members. I did what I could to make it more adaptible with other systems and un'hardwired' the graphics so you can configure it how you like. But you would have to perform edits to this system as you would the default menu system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 3
Threads: 0
Joined: Apr 2016
I have no idea where things are located in scripts so I'm confused how to change the portraits in the Skill and Save pages. Also, how to change the default picture in the Equipment and Status from the battler to a custom image?
In the demo I can see the default portraits fine but I can't find their image names in the script unlike the other pictures that make up the menu. If I can find the image names I can replace them with my own images, but with these default portraits I can't seem to find them.
Posts: 11,205
Threads: 648
Joined: May 2009
All the graphics in the Moghunter Menus are either icons or Pictures, so the faces and portraits are in the Graphics\Portraits folder. After that, it comes down to understanding how it identifies what face it uses for the menu displays.
All hero faces (or portraits) use the name of the hero in the database followed by a suffix attachment. This suffix attachment is configured within each Moghunter menu configuration section. The Itigo Menu system has a configurable value of MN_FACE which is set to "_Fc". With that, the graphics for any hero's face would be the hero's name plus "_Fc" ... such as having a name like "Katrina_Fc" for the Katrina hero. At the same time, the Skill system uses two sets of graphics, one for the face and another for a full body portrait. The Face in the Skill system is again defined with the MN_FACE which is set to "_Fc". But the body portait is defined with the MSK_FACE which is set to "_Fc3". So while we normally see Katrina's face, we also see a graphic called "Katrina_Fc3" which is a full body shot of her in heavy platemail armor while brandishing a 4ft claymore.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links