03-08-2009, 11:36 PM
Map Edges
Version: 1
Version: 1
Introduction
I'm sure we've seen these before. Y'know, maps (usually small or really open maps, I think) that allows players to exit by moving towards the side? This event system pretty much does that. Here, you get to specify which maps would allow the player to exit by walking towards one of the four sides of the map or a specific side of the map.
Features
- Specify which maps would have the same exit when walking towards any edges.
- Specify which sides would transfer the player from a specific map.
- Specify custom edges for a specified map.
- Plug and play!
Exit out of your room, there's your screenshot! Okay, jokes. It's just that I really can't SHOW you how this works through screenshots however I could through video yet I haven't made a video out of it. The video of it in action coming soon.
Downloads
Map Edges.zip (Size: 195.26 KB / Downloads: 11)
Instructions
Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event.
FAQ
Awaiting question.
Compatibility
I don't know any.
Credits and Thanks
Thinking about Mea's old map edges tutorial made me want to make this.
Author's Notes
I spent a couple of days trying to make this for RMVX. My first day making it was wasted due to the fact that my laptop turned off and I didn't save it at all. Then when I was nearly done with the system, I was test-playing it and whatever I did in RMXP really didn't work in RMVX, which is why this system is for RMXP only.
Terms and Conditions
This is exclusive to RMVXPUniverse.