[Unsupported] Auto Tone
#1
Auto Tone

Introduction
A couple of weeks ago, I was bored. So bored to the point where I thought up of this script which I'm sure anyone who reads this will question its usefulness. *ahem* On with my bad attempt to convince you to install this script!

Features
  • Your game starts with the colors you set as the 'initial color'. It pretty much gives your game the initial color tone instead of starting with the amount of red, green, blue and grey set to 0.
  • There's a switch to turn the auto-tone back on. To change the tone of your screen to the 'initial colors', just turn off a specific game switch.
  • No need to rely on a particular map to change the colors at the start of your game!
Screenshots
Go change the tint and color on your television. There's your screenshot.

Demo
No demo available.

Script
Create a new script called "Auto Tone" above main and then Copy/Paste this pretty short code below.
"Script"

FAQ
Maximum values of Red, Green, Blue and Saturation?
Switches: Why a game switch and not a local/global/etc. variable of any sort?
Switches: Why did you even put a switch in there?
Switches: What is the purpose of the switch?
How do I change the switch ID?
Is this compatible with VX?
Why, Punk? Why did you make this?

Compatibility
  • I'm not sure if it's compatible with the SDK.
  • It's not compatible with RPG Maker VX. Hence the XP prefix.
Credits and Thanks
Digi pointed out something that was wrong with my code.
I'm also giving credit to Zeriab because his help with the AutoSwitcher taught me something.

Author's Notes
Punk totally does not support this script!

Terms and Conditions
Credit Punk, Digi and Zeriab.
Reply }


Messages In This Thread
[Unsupported] Auto Tone - by PK8 - 12-07-2008, 03:06 PM

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