12-27-2010, 10:36 AM
Quote:Going up to 8 tiles in height? I was thinking just 4 myself. 5 if you consider the pre-defined 'priorities' settings that let you walk behind trees and such. And regarding an external tool... why not check the height of the 'Texture_' files when the maps load to garner the heightmap data? You could use a single tile that looks like brickwork and associate it with 'Texture_004' which could be 3-tiles/108px high.
Textures files are optionnal, so I don't think it's a good idea to read the height here.
PK8 & DerV > I like the idea of a "max height" setting but it will be applied on all the elements without distinction... So I don't know if it's really useful (or I didn't understand what you truly mean).
MetalRenard, blackheart & AzorMachine : thank you for your comments !
Quote:Some things are kinda strange, like the jump command, that acts more like a fast slide, but it's in a early version, so it's normal.
Oops ! I didn't try the jump command... (Must change that in the next version).
Some scripts :
Working on :