02-16-2011, 04:38 AM
I'm back to working on my ol' script: MultiSlots! It was my own version of Guillaume777's script with a few (dozen) rewrites.
While I certainly made it easier to work with, and well... fun... I wasn't satisfied. There was one thing it was lacking that every other script that added extra slots was missing. Or perhaps I should say, it is a feature that was sadly crafted.
I have been working on a new dual weilding system, a system that allows the player to use two weapons at the same time. Now while this isn't totally revolutionary, multiple slot scripts such as mine required that the conditions for a player to use two weapons or the weapon/shield system be turned on/off with a switch. If he wanted to use two weapons, turn it on. But if he wanted sword/shield style like the default... turn it off. It had to be controlled by some event or script call to change the actor's condition.
Right now, I'm in the beta stages ( ) of a new system that does have a switch... fair enough. But it is a switch that determines if the actor can only do sword/shield or if he's ambidextrous enough to do either sword/shield or dual weapons. If he can, the item window for the 2nd slot will be filled with both shields and weapons. A literal plus in my viewpoint.
While I certainly made it easier to work with, and well... fun... I wasn't satisfied. There was one thing it was lacking that every other script that added extra slots was missing. Or perhaps I should say, it is a feature that was sadly crafted.
I have been working on a new dual weilding system, a system that allows the player to use two weapons at the same time. Now while this isn't totally revolutionary, multiple slot scripts such as mine required that the conditions for a player to use two weapons or the weapon/shield system be turned on/off with a switch. If he wanted to use two weapons, turn it on. But if he wanted sword/shield style like the default... turn it off. It had to be controlled by some event or script call to change the actor's condition.
Right now, I'm in the beta stages ( ) of a new system that does have a switch... fair enough. But it is a switch that determines if the actor can only do sword/shield or if he's ambidextrous enough to do either sword/shield or dual weapons. If he can, the item window for the 2nd slot will be filled with both shields and weapons. A literal plus in my viewpoint.