GMG: The General Monster Generator
#1
[Image: QL7oRau.png]
Ver 1.1


Introduction
Do you have need for a cave where lumbering beasts emerge? Is there a large mound of dirt where giant snakes crawl out of? Based in part on SephirothSpawn's Event Spawner, this system grants the user access to quick and pre-defined script calls for generating enemy events.


Demo
Right here


Script
The Script


Required Script
Event Spawner by SephrothSpawn
* Minor corrections made to Event Spawner (actual corrections) & the SDK Dependency has been removed


Instructions
The instructions are in the script. Mostly packed around each value and array you can edit. However, the demo should make it easier to understand.


Requires:
SephirothSpawn's Event Spawner v 2.0


Credits and Thanks
Thanks to SephirothSpawn. Without his script, I would have a migrane trying to craft my own.


Terms and Conditions
The system is designed for royalty-free usage in private, shareware and commercial games.


[Image: xp_warning.png]
Image has link to Enterbrain's Download Page
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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Messages In This Thread
GMG: The General Monster Generator - by Dervvulfman - 02-24-2011, 04:37 AM

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