05-15-2011, 09:55 AM
Is it for your Chrono Break project ?
I'm aware of this problem, and I don't have any good solution for now.
For each point of the screen, the script draws a column depending on the height.
The bases of columns that should fill the black parts are out of the screen, so I don't have the elements to draw them.
Some times ago, I tried to reduce this problem by using a screen with a bigger height, but it was way too laggy.
I made a new test today (with a virtual double-height screen), and it seemed bearable on my computer when not rotating.
I made a version 1.2.1 so that you can test it (see the first post).
Add [E] in your maps names.
I'm aware of this problem, and I don't have any good solution for now.
For each point of the screen, the script draws a column depending on the height.
The bases of columns that should fill the black parts are out of the screen, so I don't have the elements to draw them.
Some times ago, I tried to reduce this problem by using a screen with a bigger height, but it was way too laggy.
I made a new test today (with a virtual double-height screen), and it seemed bearable on my computer when not rotating.
I made a version 1.2.1 so that you can test it (see the first post).
Add [E] in your maps names.
Some scripts :
Working on :