05-15-2011, 03:14 PM
(05-15-2011, 09:55 AM)MGC Wrote: Is it for your Chrono Break project ?Yes ,it is for my chrono break project.
I'm aware of this problem, and I don't have any good solution for now.
For each point of the screen, the script draws a column depending on the height.
The bases of columns that should fill the black parts are out of the screen, so I don't have the elements to draw them.
Some times ago, I tried to reduce this problem by using a screen with a bigger height, but it was way too laggy.
I made a new test today (with a virtual double-height screen), and it seemed bearable on my computer when not rotating.
I made a version 1.2.1 so that you can test it (see the first post).
Add [E] in your maps names.
And about the script with [E] in name maps work ,but it lagging more.
So is better let it with black parts.
Another question:
Is possible to have a height greater than 128 pixels?