06-25-2011, 04:05 AM
Afraid I couldn't do trip wires. Would need to be able to set two items and the code woulda been to clumsy trying to set two items and have a line-of-site system working on it. It could have made a bit of a mess. Blech.
So, I've started porting it over for MrMo's ABS now. Bit of a headache as damage is based on ITEM stats and MrMo's abs doesn't really have an internal Item Damage system. I made an Item Damage add-on for the ABS. But since I want this a a standalone system, I need to make another one.
Starting off slowly, making sure the player gets blown up good.
So, I've started porting it over for MrMo's ABS now. Bit of a headache as damage is based on ITEM stats and MrMo's abs doesn't really have an internal Item Damage system. I made an Item Damage add-on for the ABS. But since I want this a a standalone system, I need to make another one.
Starting off slowly, making sure the player gets blown up good.