06-29-2011, 05:17 AM
Woohoo. Landmines are a blast!
What used to be a very heavy bit of scripting to make an event detect the player and enemy events is now down to a single line of code identifying what 'item' holds the damage values and the script that checks targetting ranges, area blasts and the like. And it works with and without MrMo's ABS.
Almost ready for posting. A bit more cleaning up and instruction writing.
What used to be a very heavy bit of scripting to make an event detect the player and enemy events is now down to a single line of code identifying what 'item' holds the damage values and the script that checks targetting ranges, area blasts and the like. And it works with and without MrMo's ABS.
Almost ready for posting. A bit more cleaning up and instruction writing.