09-24-2011, 05:59 PM
Yes, I am a scripter. Using this, I have made a working collision system based on the altitude of the different sections, optimized for pixel movement, and added a semi-complete Blizz-ABS support (sorry, even though they are for a non-profit, free to play game, they are very specialized, and probably will not be released.) I really need the DLL to support more layers than just the three, or some way to edit it. MGC posted earlier that he tested his with the dimmensions doubled, and said it was probably possible to have it up to 8 layers. Using an alternative RGSS editor I derrived (using RGSS itself) I could add additional layers and merge maps. In a test I tried to use 6 layers, H-Mode7 refused to draw the additional layers. I have completely read the script, but nothing that could be edited there would affect either how high each layer's drawn height was at maximum, or anything that would limit the number of layers read.
What I need in the DLL is for it to read layers 0 to whatever, but not if they don't exist.
Ex: If it's a basic, unedited normal map, it would read up to layer 3, but if layer 4 exists, it also draws that, as well as 5, 6, 7, and so on if they exist.
Perferably, this to be unlimited, as I do not expect that I will use more than, say, 20 layers, but it's always better to be safe than sorry.
I am not worried about memory size, or lag, as there are quite a few other things that I can do to cut this down.
What I need in the DLL is for it to read layers 0 to whatever, but not if they don't exist.
Ex: If it's a basic, unedited normal map, it would read up to layer 3, but if layer 4 exists, it also draws that, as well as 5, 6, 7, and so on if they exist.
Perferably, this to be unlimited, as I do not expect that I will use more than, say, 20 layers, but it's always better to be safe than sorry.
I am not worried about memory size, or lag, as there are quite a few other things that I can do to cut this down.