09-26-2011, 03:58 PM
I will present this as a semi-formal letter, for reasons...?
To MGCaladtogel,
I hope this isn't too horrendous of a necro-post, but I'm currently working out a new way to present maps using this fantastic script and I'd like to ask about the possibility of returning the fixed map function from your original Mode 7 script. I'm not entirely sure how to do so myself, as my knowledge of RGSS is rather limited. I've tried removing the 'center on hero' section in Part 2 of the script, but that has no effect.
The maps will not usually be bigger than the default size with this method, though they may be wider, to allow for walking to the edge of the screen. Would it be possible to create a system where the map is centred, or could be set to centre on a certain tile, and the player moves around it separately (able to walk into the distance and close to the screen) while retaining the zooming capabilities?
I hope it is possible, and not too much trouble, because it would enable me to work on and implement this idea of mine in my project, and future projects. If you or anyone could aid me in these game design endeavors I will be incredibly grateful, and will of course provide full credits and whatnot.
Here's hoping,
Neko.
To MGCaladtogel,
I hope this isn't too horrendous of a necro-post, but I'm currently working out a new way to present maps using this fantastic script and I'd like to ask about the possibility of returning the fixed map function from your original Mode 7 script. I'm not entirely sure how to do so myself, as my knowledge of RGSS is rather limited. I've tried removing the 'center on hero' section in Part 2 of the script, but that has no effect.
The maps will not usually be bigger than the default size with this method, though they may be wider, to allow for walking to the edge of the screen. Would it be possible to create a system where the map is centred, or could be set to centre on a certain tile, and the player moves around it separately (able to walk into the distance and close to the screen) while retaining the zooming capabilities?
I hope it is possible, and not too much trouble, because it would enable me to work on and implement this idea of mine in my project, and future projects. If you or anyone could aid me in these game design endeavors I will be incredibly grateful, and will of course provide full credits and whatnot.
Here's hoping,
Neko.