09-26-2011, 11:00 PM
Ah, I just finished my Visual Equipment for the old version. Oh well.
Hey, I just noticed that the animations don't correspond with the character really well. I've been using
In an attempt to correct it instead of just
But it's a smidge off.
That's another thing I've noticed with the camera too; It won't follow you as you increase altitude (thought there's really no need to have it, since you can't go off the screen unless you're zoomed in too far.)
Awesome now that you have animated textures, as well as wall events. Now my doors look real and so do my waterfalls. Thanks!
Hey, I just noticed that the animations don't correspond with the character really well. I've been using
Code:
@tilemap.spriteset.play_animation(@character.animation_id, screen_x, screen_y - character.altitude * (1.0 / 8.0), get_zoom)
Code:
@tilemap.spriteset.play_animation(@character.animation_id, screen_x, screen_y, get_zoom)
That's another thing I've noticed with the camera too; It won't follow you as you increase altitude (thought there's really no need to have it, since you can't go off the screen unless you're zoomed in too far.)
Awesome now that you have animated textures, as well as wall events. Now my doors look real and so do my waterfalls. Thanks!