09-27-2011, 09:38 AM
Chaotech Games > it's a good thing to add the altitude for animations, but I think there could be an influence of the camera mode too.
finalholylight > your problem should be fixed in the v.1.3.1 (cf. first post).
To remove the limit of 200*200 tiles maps, just look at the beginning of the method "setup" in the "Game_Map" class (HM7 MODIFIED CLASSES - line 279). You'll find this code :
I put this restriction to prevent the loading from being too long. You can remove this code if you want.
And I really don't understand what you mean by : "How to rotate shadow of high-tiles on map ?". Could you be more precise, please ?
finalholylight > your problem should be fixed in the v.1.3.1 (cf. first post).
To remove the limit of 200*200 tiles maps, just look at the beginning of the method "setup" in the "Game_Map" class (HM7 MODIFIED CLASSES - line 279). You'll find this code :
Code:
if width > 200 || height > 200
return
end
And I really don't understand what you mean by : "How to rotate shadow of high-tiles on map ?". Could you be more precise, please ?
Some scripts :
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