09-28-2011, 02:16 PM
Genius. You utter genius! This works great so far (I haven't tested transitioning between different maps with different settings yet), and the only minor issue is that when I set a new pivot/zoom value, the player has to walk across the map a bit before the map sticks in place. But this is hardly a problem, I can just make this happen during a slightly extended transition, which I have to do anyway so the pivot and zoom doesn't suddenly snap into place just after the transition, and to ensure all the graphical elements are in place before the player sees the map.
Thank you so much, MGC, I'll let you know how I progress with this idea, and if everything runs smoothly once I get the chance to test the other things.
Thank you so much, MGC, I'll let you know how I progress with this idea, and if everything runs smoothly once I get the chance to test the other things.