10-06-2011, 08:39 PM
Argami & zerodin > I don't plan to release a VX version of this script for the moment. The mapping system is really too annoying. I could make a system to import XP maps into VX, but I don't think that lots of people are interested. I wonder if the mapping system will change in VXAce...
edmhotta > I'm not sure to understand what you mean by extending the resolution screen, but if that means beyond 640 * 480, that's no. It will crash miserably.
And "wall" events can be elevated with height commands, like other events.
guigui28240 > I'm aware of this problem : when the bottom of an event is out of screen, it disappears. I didn't find a good solution for now.
>> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementary layers as if they belonged to the map.
So, if you want to use this feature, you need a script to alter $game_map.data.
You can find one of these in the demo : "DEMO : TEST MULTI LAYERS".
You have to create child maps to the HM7 map, that must have the same dimensions, and the same tileset. Their names must contains the basename
of the HM7 map, between brackets.
Example :
- MAP001[HM7][#60]
- - MAP002[MAP001]
- - MAP003[MAP001]
edmhotta > I'm not sure to understand what you mean by extending the resolution screen, but if that means beyond 640 * 480, that's no. It will crash miserably.
And "wall" events can be elevated with height commands, like other events.
guigui28240 > I'm aware of this problem : when the bottom of an event is out of screen, it disappears. I didn't find a good solution for now.
>> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementary layers as if they belonged to the map.
So, if you want to use this feature, you need a script to alter $game_map.data.
You can find one of these in the demo : "DEMO : TEST MULTI LAYERS".
You have to create child maps to the HM7 map, that must have the same dimensions, and the same tileset. Their names must contains the basename
of the HM7 map, between brackets.
Example :
- MAP001[HM7][#60]
- - MAP002[MAP001]
- - MAP003[MAP001]
Some scripts :
Working on :