10-06-2011, 08:45 PM
(10-06-2011, 08:39 PM)MGC Wrote: >> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementary layers as if they belonged to the map.
So, if you want to use this feature, you need a script to alter $game_map.data.
You can find one of these in the demo : "DEMO : TEST MULTI LAYERS".
You have to create child maps to the HM7 map, that must have the same dimensions, and the same tileset. Their names must contains the basename
of the HM7 map, between brackets.
Example :
- MAP001[HM7][#60]
- - MAP002[MAP001]
- - MAP003[MAP001]
Oh, this could be interesting indeed. Now if I can get it to work with my ABS now. Had difficulties with version 1.2.
DerVVulfman's 'regular Joe' account for testing and permissions use.
Who watches the Watchmen?
Who watches the Watchmen?