10-12-2011, 05:05 AM
Okay... when I start tinkering with scripts, I tinker like looney tunes.
It started off with me examining a few particle engine scripts to see what works and what doesn't (and the one I liked... didn't work). I didn't like how some of them had their particles hardwired. Others had particle definitions so complex, you needed a bachelor's degree in metaphysics to come up with something.
Yep, boys and girls, I'm still at it. I have Meagan's Particle working with so many options that I have to write a manual for. It's not because the sucker is enormously complex.... but because you can do so much with it. Besides controlling how the particles fade away and how they move, I can spin them, make them shrink or grow, and even attach them to animations when in a battle.
And you can chain the effects together of course. Making and establish complex combinations of particles in a simple array is almost TOO easy now.
I am post #300 in the What's Up RMers' thread? WE ARE SPARTANS! *HAROO!*
EDIT: Demo made... Big honkin' manual next to write.
It started off with me examining a few particle engine scripts to see what works and what doesn't (and the one I liked... didn't work). I didn't like how some of them had their particles hardwired. Others had particle definitions so complex, you needed a bachelor's degree in metaphysics to come up with something.
Yep, boys and girls, I'm still at it. I have Meagan's Particle working with so many options that I have to write a manual for. It's not because the sucker is enormously complex.... but because you can do so much with it. Besides controlling how the particles fade away and how they move, I can spin them, make them shrink or grow, and even attach them to animations when in a battle.
And you can chain the effects together of course. Making and establish complex combinations of particles in a simple array is almost TOO easy now.
I am post #300 in the What's Up RMers' thread? WE ARE SPARTANS! *HAROO!*
EDIT: Demo made... Big honkin' manual next to write.