10-23-2011, 08:27 PM
For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more .
For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls.
goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources.
For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls.
goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources.
Some scripts :
Working on :