10-29-2011, 12:06 AM
edmhotta, I had the exact same problem. Whenever I was using a 50 Degree angle of slant, it would always crash at the bottom of the map.
Once I changed the angle to 60, it no longer crashed. Strange, huh?
Also, how did you do your trees? Just place two wall events, but one with a rotation of 90 Degrees or so?
Edit, majorly:
MCG, I hate to ask, but I have another request;
When the Heightmaps are used, the pixels "Bleed" through from the other layes, like how any tile would look if you didn't make a texture for them. Would it be possible to either a.) Use the textures from the tile on the bottom most layer, or b.) use a specified texture file for the entire bottom heightmap layer.
Terribly sorry to ask for so much.
Oh yes, Since I need to give you a ton of credit for this section of some of my projects, do you have a specific Logo or animated design you would like for your name/company? If you do, could you PM me what you want, please?
Once I changed the angle to 60, it no longer crashed. Strange, huh?
Also, how did you do your trees? Just place two wall events, but one with a rotation of 90 Degrees or so?
Edit, majorly:
MCG, I hate to ask, but I have another request;
When the Heightmaps are used, the pixels "Bleed" through from the other layes, like how any tile would look if you didn't make a texture for them. Would it be possible to either a.) Use the textures from the tile on the bottom most layer, or b.) use a specified texture file for the entire bottom heightmap layer.
Terribly sorry to ask for so much.
Oh yes, Since I need to give you a ton of credit for this section of some of my projects, do you have a specific Logo or animated design you would like for your name/company? If you do, could you PM me what you want, please?