11-06-2011, 09:43 PM
If you look at the group of trees over to the left, the green from them sinks into the ground. The sand also acts as though there is a block underneath without a textures.
I was wondering if you could somehow make it so that it didn't take the heightmap areas as no texture areas. Perhaps they could either take the texture from directly above them, or use a uniform texture specified in the tileset folder?
I was feeling kinda bad about not sharing some of my HM7 scripts, so I posted 2 so far. One has Visual Equipment, and the other a Caterpillar system (Which answers a request from a previous post by somebody.) Might be more to come...
As for the crashing at the bottom of the screen, It happened to me even with map looping literally ripped out. Perhaps it has something to do with the angle? Every single one of my maps crashed at the bottom with (I believe it was) 50 angle of slant, but once I changed it to 60, it never happened again.