11-13-2011, 04:40 PM
I absolutely love this script. Minecrafters everywhere are probably rejoicing right now, you are indeed a genius at RMXP scripting.
However, I had a few ideas/questions.
I started out by being curious about your child mapgroups. If for instance I declared a child map 1 texture heightmap as being completely white
as in full heightmap 32, and designated the four side textures as say transparent textures, could I effectively put another child group on top of it, with actual textures for say bridges, and actual 3d structures where you could go under and over landforms (tunnels) that sort of thing?
I also was curious if there were any plans for FLAT events, with adjustable altitudes... because well, with that, we could make event and wall event buildings with more of a 3d look to them, and combined with the heightmapping abilities for landscaping, it just reeks of awesomeness... any chances? Basically, I want like four wall events each angled 90,0,270, and 180 respectively,and to be able to have a flat event on top of it... Now, I, being a creative guy would try to combine a lot of events for more exotic building forms, but was wondering if flat eventing was going to be a possibility?
Another thing I was going to ask... Panoramas. is there any way to make them horizontal as well? I use a lot of photographical maps, and was curious if that was going to be implemented in H-Mode 7?
Once again thank you so much... My dystopic sci-fi rpg can now take flight, literally...
However, I had a few ideas/questions.
I started out by being curious about your child mapgroups. If for instance I declared a child map 1 texture heightmap as being completely white
as in full heightmap 32, and designated the four side textures as say transparent textures, could I effectively put another child group on top of it, with actual textures for say bridges, and actual 3d structures where you could go under and over landforms (tunnels) that sort of thing?
I also was curious if there were any plans for FLAT events, with adjustable altitudes... because well, with that, we could make event and wall event buildings with more of a 3d look to them, and combined with the heightmapping abilities for landscaping, it just reeks of awesomeness... any chances? Basically, I want like four wall events each angled 90,0,270, and 180 respectively,and to be able to have a flat event on top of it... Now, I, being a creative guy would try to combine a lot of events for more exotic building forms, but was wondering if flat eventing was going to be a possibility?
Another thing I was going to ask... Panoramas. is there any way to make them horizontal as well? I use a lot of photographical maps, and was curious if that was going to be implemented in H-Mode 7?
Once again thank you so much... My dystopic sci-fi rpg can now take flight, literally...