11-20-2011, 08:01 PM
what sort of script addition or commenting would I need to make an event horizontally flat? and would I then be able to adjust the altitude of that flat event to have it above the ground? thus giving a three-event ILLUSION of a bridge over a character... Other than that, I've realized with the blocking feature and child boards, you CAN make big structures... just height map each texture white for a basic block,a nd child board one on top of it, and keep going up, up up.. now, you can't do anything but flats, or the child height maps will inherit from the map underneath it, its height map, but I was successfull in building a tower with parapets, HUGE... wanted to work on basic height mapping to see if I can do basic structures, like pyramids, ziggurats, that sort of thing... with some heightmapping on some of the 'blocks' to create angled pieces... so far it's working...