11-23-2011, 04:39 AM
I think I touched up the last of the Treasure Drop system in the ABS. Seriously... in ABS systems, this one rocks. You get options to have a single object appear that has all the treasure after the enemy dies, or individual items scatter about. They can jump out, or drop from the sky like the way the treasure drops in Diablo. Of course, you can still leave dead bodies behind or use the default treasure system. And the leftover treasure can be animated since I'm still using charsets.
I made a few charsets for animated treasure drops now.
Spent some time working on the ABS's barrier section again. Got it to move from the caster when generated and hit the targets... finally. Messing with MOVE_ROUTE was a pain. But not too keen how I did it so I may perform a rewrite of the drawn barrier objects.
Yeaah... That may take some time, but I think I can get the barrier's damage system to work out better.
I made a few charsets for animated treasure drops now.
Spent some time working on the ABS's barrier section again. Got it to move from the caster when generated and hit the targets... finally. Messing with MOVE_ROUTE was a pain. But not too keen how I did it so I may perform a rewrite of the drawn barrier objects.
Yeaah... That may take some time, but I think I can get the barrier's damage system to work out better.